Alexander the
Great’s campaign in
Into
the
Scenarios for the
Alexander the Great’s campaign in Afghanistan
Additions to the
Warhammer Alexander the Great supplement
By Jeff Jonas
"When
the
report of this reached Alexander, he was chagrined at
the loss of his soldiers, and
resolved to march with all speed against Spitamenes and
his barbarian adherents. He
therefore took half of the Companion cavalry, all the
shield-bearing guards, the archers,
the Agrianians, and the lightest men of the phalanx, and
went towards Maracanda, where he
ascertained Spitamenes had returned and was again
besieging the men in the citadel. Having
travelled 1,500 stades in three days, at the approach of
dawn on the fourth day he came
near the city ; but when Spitamenes and his party were
informed of Alexander’s
approach, they did not remain, but abandoned the city
and fled."
Arrian**
Prologue:
When Alexander the Great’s advance scouts found the body
of Darius executed by Bessus
and his Bactrian and Sogdian princes, it seemed the war
against
As
Alexander pressed onward, he
found the regions of Sogdiana and
|
The
Alexander the Great supplement lacks a set of
beginner’s scenarios, this happened because The
author wanted to include as much data as possible
into the space available, and big battles were
included because they were the essence of
Alexander’s wars, and those orders of battle are
helpful guides to building his army. This
group of scenarios is offered to remedy that
lapse. Notes: These
beginner scenarios are set up to allow a player to
start his collections of Persians and Macedonians
without having to amass hundreds of models at the
start. Some scenarios are set at a few dozen
models, while others begin to approach a normal
game sized force of 2000 or so points.
Some of the lists go outside the army
list composition regulations since these are set
scenarios. The
other objective for each scenario is to attempt to
help novice players with the mechanics.
The Frontier battles between Alexander’s
“hammer and anvil” style army versus the nimble
“asymmetrical” warriors of the steppes is a good
environment to explore the rules, even though the
situations may be often unbalanced.
Players should note that some of these
scenarios might be tough to win for one side or
the other, since sometimes they are focused on
mechanics. These
scenarios are a work in progress and will change
as they are adapted by play testing and I have
more new photos available! |
|
*Into
the The
lessons of Alexander’s campaigns in
Afghanistan are not lost today, and can be
further explored in depth in Frank L. Holt’s
book “Into the Land of Bones”, an excellent account of Alexander’s most
costly and difficult war in Afghanistan. The
bones refer to the grisly practice that the
Zoroastrians followed of leaving their dead
and dying outside the city, where carrion and
dogs ate the carcasses.
Surely Alexander’s Greeks and
Macedonians were ill prepared for such sights
and one can envision how they immediately came
into conflicts with the culture of the area. |
Wargames
Foundry 28mm Macedonian officers and Hypaspists.
(Author’s collection)
"Meantime an army of the Asiatic Scythians arrived at the bank of the river Tanais, because most of them had heard that some of the barbarians on the opposite side of the river had revolted from Alexander. They intended to attack the Macedonians, if any revolutionary movement worthy of consideration were effected. News was also brought that Spitamenes was besieging the men who had been left in the citadel at Maracanda."
Arrian
Alexander’s
War in
Afghanistan Scenarios
(Updated 04/24/07)
The
Forces:
The Macedonian forces are chosen from the Warhammer
Alexander the Great (AtG)
“Alexandrian Imperial” army list. The Rebels are
chosen from the Frontier
Horsemen (AtG) and Persian (AtG) and Nomadic Hordes (Main
Rulebook) army lists.
Special Rules
for all scenarios:
Mercenary Greeks in these scenarios count as imbedded
troops in the Macedonian army and do
not need a Polemarch to use the army general’s leadership.
Frontier Horsemen, Nomadic Hordes, and Indian troops may
use a Persian general’s
leadership, and vice versa. Units reduced to less
than five models may rally in
these scenarios unless noted.
Persian troops
ignore Levy status since they are Bactrians and Sogdians
fighting on their home turf.
Troops labeled as Skythians may be
chosen from the Frontier Horsemen
list (AtG) or the Nomadic Hordes army list in the main
Ruleset, if the Nomadic Hordes set
is used then reduce the model count by one model per
unit per scenario.
Swapping, players are encouraged to swap generally
similar units for these scenarios. For
example a unit of 8 Greek Mercenary cavalry can easily
be swapped for 8 prodromoi lancers
if the players agree. Bactrian and Sogdian are
interchangeable as well. Players are
also encouraged to try different force levels, for
example, scenario four can be played
with less models. Try the scenario with half the models
listed if you don't have enough to
start with 60 cavalry models!.
Jeff Jonas
Scenario
One: The Lone Outpost
A Macedonian
garrison has returned from fighting in
the nearby hills of
This
scenario focuses on skirmish action, moving and
shooting, and fighting in buildings.
The troops:
Macedonians:
One Taxiarch, with light armor, shield and sword.
The Taxiarch counts as the army
general.
10x Greek mercenary peltasts, sword, shield, and javelin.
(LM)
8x Mercenary archers, sword, bow, and buckler. (L)
8x Thracian javelinmen, sword, javelin, and buckler (L)
The outpost:
In the table center is the outpost which is 8” from a
well. The outpost consists of
one mud brick building with one access door facing the
well, and one window per
facing. Next to this is a rough stone wall in an
angle of 4” by 4”. The
light wood must be at least 6” from the outpost.
Cavalry may not enter the building but may fight against a
door. Up to 16 models may
occupy the building. An unlimited number of routed
models may occupy the
building. Fleeing Macedonian troops will run towards
the outpost. Once inside
they may rally on the Taxiarch’s leadership if he is still
alive. Combat and
Pursuit into the building is different than normal.
Troops may only enter at doors,
and if attackers win a combat at the doorway and the
defender’s break then occupants
are not eliminated (unless every model in the building is
broken). In the next phase
the attackers move as many models inside as possible and
count as charging, individual
models contacted that were fleeing are eliminated.
Mounted attackers count as
dismounted if they enter a building, their horse is lost
for the rest of the game.
See the rules for fighting in buildings on page 69.
If the Rebels control the well the Macedonians suffer -1
to all Combat Results. Control is
defined by having more models within 6" than the enemy.
Vendel
miniatures 28mm Persian cavalry will work well as
Sogdian and Bactrian horsemen.
(Author’s collection)
Rebels:
Persians (page 92)
One Rebel warlord. Use a Persian Satrap with warhorse hand
weapon, heavy armor, throwing
spear, bow, half barding. The Satrap counts as the
army general.
Frontier Horsemen (AtG)
10x
BactrianNomad horse archers,
sword, bow. (LM)
10x Sogdian Footmen archers, sword, bow. (L)
12x Sogdian Footmen javelinmen, sword, javelin, buckler.
(LMS)
12x Sogdian Footmen javelinmen, sword, javelin, buckler.
(LMS)
Special
Rules:
This is a small scenario meant to be played as a solitaire
session, or quick introductory
game. This is a skirmish, all troops are individual
models, and may be split up and do not
need to stay within 2” of each other. However for
panic the original unit and
its size is counted. For example four archers are
along the wall and four are inside
the outpost, if the archers are destroyed along the wall
the archers inside the outpost
must test panic for this.
Set-up:
The Macedonians set up first within 12” of the
outpost. The Rebels deploy
second and move first.
Terrain:
There are up to two hills and one area of light woods of
less that 12” in diameter
allowed. The Rebel player places the terrain anywhere that
is not within 6” of the
centerline of the table. The hills may have rugged
escarpments on half their edges, and
these edges count as obstacles. A small stream bisects the
table from north south, this is
only an obstacle to movement.
Victory:
The Macedonians win a propaganda victory if they survive
through 6 turns.
The Rebels win decisively if they capture the outpost.
The Rebels only win a propaganda victory if they hold the
well.
The scenario is a draw if neither Rebel victory condition
is fulfilled.
Castaway
Arts 28mm pack mules and drovers, and Copplestone
Collection’s fine Bactrian camels.
(Author’s collection)
"Then
Spitamenes, having received a
reinforcement of 6oo Scythian horsemen, was further
emboldened by the Scythian alliance to
wait and receive the Macedonians who were advancing
upon him. Posting his men in a level
place near the Scythian desert, he was not willing
either to wait for the enemy or to
attack them himself; but rode round and discharged
arrows at the phalanx of
infantry."
Arrian
Scenario
Two: Convoy
This scenario
focuses on moving and shooting.
A Macedonian garrison has been attacked and forced to
retreat to a fort near
The troops:
Macedonians:
One Hipparch, with warhorse heavy armor, xyston. The
Hipparch counts as the army
general.
20x Hypaspists armed with sword, spear, large shields and
light armor. (LMS) (phalanx,
drilled and stubborn) (May begin the game in column)
12x Greek Peltasts, sword, shield, and javelin. (LM)
6x Cretan archers, sword, bow and shield. (L)
8x Mercenary Skirmishers, sword, javelins, and buckler (L)
8x Greek cavalry, light armor and javelin. (LMS)
Supply caravan:
x4 camels and/or pack mules with x2 drovers with daggers
(use the stats of the Peltasts),
and x4 caravan guards armed with swords, shield,
light armor, and javelins (use the
stats of the Hypaspists). Camels, guards and drovers, move
6”, and may double
move. This unit counts as skirmishers, and may not
charge. Each camel has four cargo
points which count as wounds. Randomize missile hits
between drovers/guards and pack
animals: 1-4 pack animal, 5-6 guards. As long
as the guards are in place the
pack animal test on the guards leadership, if only drovers
are left then they test on the
drover’s leadership (who may not use the Hipparch).
Pack animal and camels use
the stats of a warhorse, but have no attack stat. If
charged, the guards will defend the
pack animals like war machines, the drovers will not fight
unless they are the only models
left. The guards have a leader model.
If the caravan has no guards or drovers, and is in contact
with the enemy they are
captured if no other friendly troops are in contact. The
cargo is captured if pursued by
the enemy. The cargo can be recaptured.
Rebels:
Persian:
One
Rebel warlord. Use a Persian
Satrap with warhorse heavy armor, throwing spear, bow,
half barding. The Satrap
counts as the army general.
12x Bactrian Noble cavalry (Levy Shock cavalry), sword,
short bow, throwing spear. Light
armor, shield, half barding. (LMS)
Frontier Horsemen
10x
Bactrian Horse
Archers, sword, bow, and javelins. (LM)
10x
Sogdian Horse Archers,
sword, bow, and javelins. (LM)
12x Sogdian Footmen javelinmen, sword, javelin, buckler.
(LMS)
Skythian Cavalry
10x Skythians Nomad horse archers, sword, bow, javelin, buckler.
(LM)
Set-up:
The Macedonians set up first. The Rebels deploy
second and move first.
Terrain:
There are up to two hills and one area of scrub of less
that 12” in diameter allowed.
The Rebel player places the terrain anywhere that is not
within 6” of the centerline
of the table. The hills may have rugged escarpments on
half their edges, and these edges
count as obstacles.
Victory:
The Macedonians win decisively if they get 8 cargo points
off the Southern edge on or
before turn 6.
All baggage remaining on the table, captured or routed off
the table, counts as captured
at the end of turn 6.
The Rebels win decisively if they capture all the baggage
intact.
The Rebels only win a propaganda victory if the
Macedonians get any cargo points off the
table edge.
Wargames Foundry 25mm Greek cavalry work
well as Mercenaries. (Author’s collection)
"The
Macedonians being thus
encompassed with difficulty on all sides, fled for
refuge into one of the small islands in
the river, where they were entirely surrounded by the
Scythians and the cavalry of
Spitamenes, and all killed with arrows, except a few
of them, whom they reduced to
slavery. All of these were afterwards killed."
Arrian
Scenario
Three: Survival
A larger action
where the rebels are joined by
Skythian nomad allies. It is a pursuit, so their will be
lots of fleeing!
While Alexander marched to the Jaxartes to battle the
Skythians, a Macedonian relief
column sent by Alexander to Maracanda has been wiped
out. Small groups have survived the
massacre along the river Polytimetus and are desperately
trying to find their way back to
safe haven at Maracanda. This band has been able to hold
together some sense of
discipline, but as the dust clouds over the horizon
signal that the rebels have caught up,
they are seized with panic. Their leader Amenander
seizes a banner and tries to exhort
them to stay together. The Bactrian and Sogdian rebels,
with their Skythian allies are
searching for them.
The troops:
Macedonians:
One Hipparch, with warhorse, sword, heavy armor,
xyston. The Hipparch counts as the
army general.
One Army Standard Bearer, with warhorse, sword, heavy
armor.
9x Companion cavalry, sword, heavy armor, and xyston.
(LMS)
8x Greek mercenary cavalry, sword, light armor, and
javelin. (LMS)
24x Pezhetairoi armed with sword,
pike, shield
and light armor. (LMS)
12x Greek Peltasts, sword,
shield, and
javelin. (LM)
6x Cretan Archers, sword, bow and shield. (L)
6x Mercenary Skirmishers, sword, javelinmen, and buckler
(L)
6x Thracians, sword, javelins, and buckler (L)
Rebels:
Persians:
One Rebel warlord. Use a Persian Satrap with warhorse
heavy armor, throwing spear, bow,
half barding. The Satrap counts as the army general.
One Rebel Army Standard Bearer. Use a Persian ASB with
warhorse heavy armor, bow, half
barding.
12x Bactrian Noble cavalry (Levy Shock cavalry), sword,
short bow, throwing spear. Light
armor, half barding. (LMS)
Frontier Horsemen
10x
Bactrian Horse
Archers, sword, bow, and javelins. (LM)
12x Sogdian
Footmen, sword, bow. (L)
12x Sogdian Footmen, sword, javelin, buckler. (LMS)
Skythian
Cavalry
10x
Noble Cavalry
(Skythians),sword, bow, javelin, light armor,
barding. (LMS)
10x Skythians Nomad horse archers, sword, bow, javelin, buckler.
(LM)
Special Rules:
All the Macedonian troops are deployed as formed but count
as fleeing at game start. The
Hipparch counts as having passed his panic check. On turn
one all the Macedonian units may
use the Hipparch’s leadership to rally (even skirmishers
within 12”). Units that
rally may not form column on turn one. Troops that fail to
rally move toward the south
edge.
Set-up:
The Macedonians set up first within 20” of the North side
of the table. The
Rebels enter from the North end on turn one (Yes the same
edge as the Macedonians). The
Nomadic cavalry enter from the west or east edge on turn
one. Units entering the table may
not charge, but they may use triple march. The game starts
with the rally phase of the
Macedonian player turn.
Terrain:
There are up to two hills and one area of scrub of less
that 12” in diameter allowed.
The Rebel player places the terrain anywhere that is not
within 6” of the centerline
of the table. The hills may have rugged escarpments on
half their edges, and these edges
count as obstacles.
Victory:
The Macedonians win decisively if they get 32 or more
models off the Southern edge,
(fleeing models count as survivors!). The Hipparch and ASB
each count number of remaining
wounds per model for survival. The game has no turn limit.
The Rebels win decisively if no models escape off the
south edge
The Rebels only win a propaganda victory if the
Macedonians get 16 models off the table.
Newline Design’s 28mm
Alexander leads a wedge of Old Glory
Companions. (Author’s collection)
"When Coenus
ascertained that Spitamenes was advancing with his
cavalry, he went to meet him with his
army. A sharp contest ensued, in which the Macedoniatis
were victorious, so that of the
barbarian cavalry over 300 fell in the battle,
while Coenus lost twenty-five horsemen
and twelve foot-soldiers. The consequence was, that the
Sogdianians who were still left
with Spitamenes, as well as most of the Bactrians,
deserted him in the flight, and
came to Coenus to surrender."
Arrian
Scenario
Four: Quick
Reaction
Force
A
bigger scenario
involving a heavy force of Macedonians trying to
corner the rebels as they retreat
loaded down with baggage and plunder. By now, Alexander
had separated his forces into
flying columns to pin the rebels against towns full of
garrison troops. This action is
based on mopping up resistance as the Rebels retreat into
the desert after finding there
is no place to hide since the local towns have shut their
gates, after Alexander has won
them over by his "hearts and minds" campaign.
The Rebels need the supplies to tide them over as
they try to take refuge in the
Karakuny desert.
The troops:
Macedonians:
Cavalry Forces:
One Strategos, with warhorse, sword, heavy armor,
xyston. He is the
army general.
One Army Standard Bearer, with warhorse, sword, heavy
armor.
10x Companion cavalry, sword, heavy armor, and xyston.
(LMS)
10x Companion cavalry, sword, heavy armor, and xyston.
(LMS)
8x Greek mercenary cavalry, sword, light armor, and
javelins. (LMS)
8x Hippakontastai cavalry, sword, and javelins. (LMS)
Infantry Forces:
16x Hypaspists armed with javelins
or thrusting spears, shield and light
armor. (LMS)
24x Pezhetairoi armed with pikes, shield and light armor.
(LMS)
24x Pezhetairoi armed with pikes, shield and light armor.
(LMS)
12x Greek Peltasts, shield, and javelins. (LM)
12x Cretan Archers, sword, bow and shield. (L)
12x Agrianian Skirmishers, sword, javelins, and
buckler (L)
12x Mercenary Skirmishers, sword, javelins, and
buckler (L)
Rebels:
Persian:
One Rebel warlord. Use a Persian Satrap with warhorse
heavy armor, throwing spear, bow,
half barding. The Satrap counts as the army general.
One Rebel Army Standard Bearer. Use a Persian ASB with
warhorse heavy armor, bow, half
barding.
12x Bactrian Noble Cavalry (Levy Shock cavalry), sword,
short bow, throwing spear. Light
armor, half barding. (Since these are operating in their
home turf they do not count as
levies) (LMS)
12x Sogdian Noble Cavalry (Levy Shock cavalry),
sword, short bow, throwing spear, and
shield. (Since these are operating in their home turf they
do not count as levies) (LMS)
Frontier Horsemen:
10x Sogdian Horse Archers, sword, bow. (LM)
10x Bactrian Horse Archers, sword, bow, and javelins. (LM)
12x Sogdian Footmen javelinmen, sword, javelin, buckler.
(LMS)
Skythian Cavalry:
1x Army Standard Bearer, sword, bow, heavy armor, javelin,
buckler, barding.
(The Army Standard Bearer counts as a sub-general the
troops below, they are unaffected by
the Rebel Warlord.)
10x Noble Cavalry, sword, bow, javelin, light armor,
barding. (LMS)
10x Horse Archers, sword, bow, javelin, buckler. (LM)
Plunder
and Baggage:
5x Camels and or Pack Mules, led by 5 drovers with sword
and bows.
Special Rules:
The Rebels have been caught flat footed and may not
charge, or march, or double
move on turn one. The Rebel baggage may
not march move at all during the
game. Persians troops ignore Levy status since they are
fighting on their home turf. The
baggage is saved if it exits the North edge. The
baggage and pack animals are
treated exactly as in Scenario Two (see above) but have no
guards, just drovers.
If the baggage is captured or eliminated, the
Skythian cavalry contingent desert the field and count as
eliminated if they fail a
leadership test, since the plunder was all that they were
interested in!
Set-up:
The Rebels set up first and are deployed in
the center, within 12" of their
baggage and pack animals, which are deployed within
3" the center of the
table. See map for more details.
The Macedonians move first, their army is split and
all troops enter on turn
one. The Infantry enter the south table edge. The
cavalry enter either the west or
east edge. No Macedonians may charge on turn one, however
units that march move or double
move may shoot.
Terrain:
There are up to two hills and one area of scrub of less
that 12” in diameter allowed.
The Rebel player places the terrain anywhere that is not
within 6” of the centerline
of the table. The hills may have rugged escarpments on
half their edges, and these edges
count as obstacles.
Victory:
This is a Pitched Battle use the normal victory points. If
the Macedonians capture the
baggage they gain and additional 100 pts.
References:
(**
All quotes are from
Arrian’s campaigns of Alexander:
http://websfor.org/alexander/arrian/book4a.asp
)
Luke
Ueda-Sarson’s
interesting pages:
http://www.ritsumei.ac.jp/se/~luv20009/Gabai.html
http://www.ritsumei.ac.jp/se/~luv20009/GranicusNotes2.html
http://www.ne.jp/asahi/luke/ueda-sarson/Arrian4-4-6-7.html
|
Alexander’s
route of march from |
|
The
ruins of the city of http://www.livius.org/aj-al/alexandria/alexandria_oxus-finds.html |
Other reading:
|
Stephen
Pressfield also explores Alexander’s difficult “Afghan
Campaign” along with his excellent “The Virtues
of War” novel about Alexander the Great. http://www.stevenpressfield.com/ |
Miniatures:
Plastic
1/72nd figures
are an excellent way to start miniature gaming on a
budget. These models have never been
better!
http://www.plasticsoldierreview.com/PeriodAncient.html#Hellenistic
Interesting sidelights:
|
Baloch warriors of the 1800’s, from http://sarbaaz.com/photos/displayimage.php?album=2&pos=3 |
|
Modern |
Modern
Warfare goes back in time
near Mazar-i-Sharif:
http://www.mmartltd.com/gallery.asp?category=5
US
forces on horseback
http://www.freerepublic.com/focus/f-news/571816/posts
http://www.time.com/time/world/printout/0,8816,184047,00.html
A
story of fanaticism:
http://www.bouwman.com/911/Operation/Qala-I-Jangi.html
Can
foreigners ever understand
Afghan politics? An interesting report on where the
politics stood two years ago.
In our
long war:
http://www.superpatriots.us/jack/lordsofwar.htm
email: jjonasartist@sbcglobal.net