2000 Pt - (AtG) End of Persia - AtG Persian Jeffarnes 2K 2011

Name

#

M

WS

BS

S

T

W

I

A

Ld

Sv

Cost

Characters (4#, 355.0 Pt)

  Satrapal General

1

7

6

3

4

4

3

5

2

9

3+

152.0

Hand Weapon; Throwing Spear; Composite Bow; Heavy Armor; Half Barding; Warhorse; General

    Warhorse

-

-

3

-

3

-

-

3

1

-

-

-

  Army Battle Standard

1

7

4

4

3

3

2

4

2

8

3+

77.0

Hand Weapon; Composite Bow; Heavy Armor; Half Barding; Warhorse

    Warhorse

-

-

3

-

3

-

-

3

1

-

-

-

  Satrap

1

7

4

4

3

3

2

4

2

8

3+

67.0

Hand Weapon; Throwing Spear; Heavy Armor; Half Barding; Warhorse

    Warhorse

-

-

3

-

3

-

-

3

1

-

-

-

  Xenagos [gmerp]

1

4

4

4

3

4

2

5

2

8

5+

59.0

Polemarch; Hand Weapon; Thrusting Spear; Heavy Armor

Cavalry (27#, 521.0 Pt)

  Persian Cavalry

11

7

3

3

3

3

1

3

1

7

3+

268.0

Leader; Standard; Musician; Hand Weapon; Throwing Spear; Heavy Armor; Half Barding; Massed Cavalry

  Dahae/Skythians

8

8

3

4

3

3

1

3

1

7

6+

149.0

Leader; Dagger; Composite Bow  Levies

  Skirmish Cavalry

8

8

2

3

3

3

1

3

1

6

6+

104.0

Dagger; Javelins; Skirmishers; Parthian Shot; Levies

Infantry (71#, 844.0 Pt)

  Satrapal Guards

24

4

3

3

3

3

1

3

1

7

4+

327.0

Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Composite Bow; Light Armor; Large Shield;

  Kardakes

24

4

3

3

3

3

1

3

1

6

4+

231.0

Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Light Armor; Large Shield

  Mercenary Hoplites [gmerp]

23

4

3

3

3

3

1

3

1

7

4+

286.0

Leader; Musician; Hand Weapon; Thrusting Spear; Light Armor; Large Shield, Phalanx

Light Infantry (44#, 280.0 Pt)

  Takabara

12

5

3

3

3

3

1

3

1

7

6+

77.0

Leader; Hand Weapon; Javelins; Shield; Light Infantry; Levies

  Mardian Archers

12

5

2

3

3

3

1

3

1

7

-

77.0

First two ranks may shoot to full effect; Leader; Dagger; Composite Bow; Light Infantry; Levies

  Kyrtian Slingers

12

5

2

3

3

3

1

3

1

7

6+

89.0

Leader; Dagger; Sling; Buckler; Skirmishers; Levies

  Skirmishers

8

5

2

3

3

3

1

3

1

5

6+

37.0

Leader; Dagger; Javelin & Buckler; Skirmishers; Levies

Total Cost:

2000.0

 

 

 

 

 

alex_cover.jpg (41257 bytes) 

 

ATG Errata:

Page 4: Cavalry Counter Charges, Page 4: Skirmishers & Rank bonuses,  Page 4: Leadership & Warband Psychology, Page 4: Combined Formation, Page 4: Elephants.
Delete these sections. They are now covered by the main rules.

Page 4: How to use the army lists

Add

 

ARMY COMPOSITION
In most army lists, one model in each unit may be upgraded to a Leader (+5 pts), one to a Standard Bearer (+5 pts), and another to a Musician (+5 pts) unless otherwise stated. Note that Elephants and War Machines may not have Leaders, Standard Bearers or Musicians. Greek units and Rise of Macedon units may not have unit standards, this also applies to Rise of Macedon army Allied units.

 

GENERALS

Army Generals: All armies must have an Army General, unless playing a special scenario. Replace the 0-1 limits with 1. In skirmish scenarios any character can be nominated as the Army General.

Page 5: Oracles
Add at the end of the section:
If a unit standard or army standard bonus applied to a hand to hand combat result then no oracles may be used to add to the Combat Result. Oracles may still be used to re-roll leadership and break tests even if standards are involved. Oracles may not be applied to skirmisher combat resolution, but may be used for re-rolls of skirmisher leadership tests.

Page 5: Xyston, Pikes & Shields
Replace the section with:

A Xyston (zees-ton) is subject to the same rules as the kontos, but will strike after a pike or a kontos. Mounted characters and cavalry from this supplement armed with xyston or kontos may not carry shields. Mounted models may not use large shields in this period, and models on foot may not combine pike with large shields.

Page 5: Macedonian and Trained Phalanx.
Delete the whole section. The rules for Macedonian and Trained Phalanxes now appear in the rulebook.

Page 5: Special Rules
Add a new section:

 

ALLIED TROOPS
In general the Alexander the Great selection lists assume that all "Allies" troops must follow army list rules and restrictions. An Allied Army General is not required for allies, but may be chosen in larger games. Here are some examples: restricted kirata bowmen could not outnumber spearmen as allies from the Mountain Indian list. The Mauryan Indian army may take Persian Noble Levy cavalry without restrictions since that unit type is listed as a single option.

 

SPECIAL RULES

Page 6: Cavalry Wedge Formation
Add a third paragraph and replace the diagram with:
A Wedge front zone is also based on the position of the first six models of the apex as shown in this diagram:

Front Flank and Rear arcs of a Cavalry Wedge
Note that wedges are formed from open order troops, but the wedge uses its special pivot move rather than turning, so the “free” turn and expansion/contraction rules for open order cavalry in the new rulebook do not apply to wedges.

Add the following clarification:
In the case of chariots ridden by characters, each character counts separately from the chariot model for purposes of counting how many models may strike back that are not in contact with the apex of the wedge. For example if a wedge of ten models strikes a unit of five Heavy Chariots that contains three characters, then the chariot in contact would fight back with the character and chariot. The other out of contact characters would count as separate models from their chariots, so the player may need to choose which models would attack in this circumstance.
If skirmishing troops charge a wedge, the wedge does not flatten out. However the wedge may only fight with models in actual contact if hit on the side or rear.

Page 9: Levies, Parthian Shot, Feigned Flight, Character on Mounts : Delete these sections. They are now covered by the main rulebook.

 

Alexander_model02.jpg (182712 bytes)

MACEDONIANS

Page 20: Alexander the Great
Add at the end of the special rules: If Alexander is chosen then at least one unit of Companion cavalry must be taken. An Agema cavalry unit may be upgraded to “Drilled” for +2 points, if Alexander is present. Alexander must choose to re-roll oracles before deployment commences.

Page 21: Thessalian Cavalry
The Thessalian cavalry should have WS4 and cost 25pts (and not WS3 and 24pts as written).

Page 21: Hypaspists
In the Special Rules note that troops using the optional Mixed Armour rule, are subject to the rules for Combined Formations.

Page 21: Phalangites
In the Special Rules note that troops using the optional Mixed Armour rule, are subject to the rules for Combined Formations.

Page22: Skirmishers
Change Special Rules to:
Special Rules: Skirmishers. One Agrianian unit may be chosen for every one other infantry skirmisher unit. Every second unit of Agrianians may be slingers.

Page22: Special Troops, Mercs & Allies
All units taken from these entries are subject to the Unreliable rule.

Page 25: Persian Companions
Should be labeled (EX).

Page 25: Light Cavalry
Add to the equipment: Dahae/Skythians may have pelta (bucklers) +1pt.

Page 25: Phalangites, Hypaspists, Pezhtairoi & Agema
(Typo) Phalangites should be a category header in boldface, Hypaspists, Pezhetairoi and Agema underneath.

Page 25: Experimental Phalanx
These should be labelled (EX). The EX (experimental) label really does not mean anything. It is there to identify troops that Alexander never really used heavily in battle, but possibly planned on using in his further adventures. It is a guideline to separate the real troops from the what-ifs.
Replace the Special Rules section with:

Macedonian Phalanx. Combined Formation. At least half of the models must be taken as Archers that form the rear rank(s) of the unit. If the number of phalangites falls below 12, the unit is not considered as a Macedonian Phalanx.

Page 25: Epigonoi Phalanx (EX)
Delete the Mixed Armour and Combined Formation rules in the Special Rules section. Note that Agema pezhetairoi are allowed in the same army with Epigonoi from the Imperial list. Only the regular pezhetairoi are not allowed.

Page 25: Special Troops, Mercs & Allies
All units taken from these entries are subject to the Unreliable rule.

Page 26: Elephants (EX)
The Mahout should have 1 Attack not – as indicated.
Change Equipment to:
Equipment: Crewed by a Mahout and a Macedonian soldier. Mahout has a goad, which counts as an improvised weapon. The Mahout may have javelins +3pts. The Macedonian soldier has a pike and a light armour.

Page 26: Allies
Change the text of the Thracian allies to:
Only Mountain and Lowland warriors, a Chieftain may lead them, no other characters allowed.

May only select Levy Cavalry and Levy Infantry.

Change the text of the Late Achaemenid Persian allies (Fall of Persia Army List) to:
May only select Levy Cavalry and Levy Infantry.

Change the text of the India allies (Classical Indian Army List) to:
Indians: 0-1 Indian elephant, 0-1 Elephant escorts, 0-1 cavalry, and 0-1 mercenary infantry unit allowed. Mountain Indian Allies: 0-1 Parapamisidae cavalry and 0-1 Kirata tribesmen allowed.

 

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MERCENARY GREEKS

Page 52: Phocian Army Additions
The reference list used is the Greek army list that appeared in WAB 1.5.

Page 79: Special rules
Add the following special rule:

Optional Oracles for Greek Mercenaries: An army which does not use oracles but includes Greek Mercenaries creates a pool of oracles for the Greek's use only. The Mercenary oracle pool is determined as 1D3 + the number of hoplite units in the army, and +1 if a Polemarch or Xenagos is included. Example: If an army has 3 hoplite units, and a Xenagos, the player rolls D3+3+1 for oracles. In large games the Oracles pool can be increased by 1D3 per 2000 points.(A D3 is half a D6 rounded up).

Page 79: Xenagos
Add to the Polemarch special rules:

May be Drilled +2pts and Stubborn +3pts.
Add 0-1 before Xenagos.
Change equipment to:
Same as Polemarch above. Add to the Special Rules:
A Xenagos may be taken instead of a Polemarch and gives the same benefits as described above. May be Drilled +2pts and Stubborn +3pts.

Page 80: Cavalry
Remove the 0-1 before Greek Horse.

Page 80: Iphicrateans
Delete the Mixed Armour from the Special Rules.

 

Thracian_skirmish.jpg (63208 bytes)

THRACIANS

Page 82: Stealth
This section is superseded by the WAB2 errata.

Page 82: Highlanders, Lowlanders & Getae
Add at the end of the section:
Thracians troop selection restrictions are based on the type of Army General selected. If a Getae King, Warlord (
Highland), or Odrysian King (Lowland) Army General is chosen then the army must conform to the restrictions described for each type of army.

Page 82: Warriors
Add to the equipment:
0-1 unit may replace javelins with slings (free).
Add to the special rules:
Lowland Tribes unit armed with spears may be fielded as close order infantry instead of Light Infantry. If this option is chosen the unit may not skirmish. Close order spearmen should be identified as being separate from formed Light Infantry units, either by using a different basing scheme or some other marking method.
All Thracian Lowland and Mountain tribesmen: Thracian Warrior units add +1 to their leadership if they are skirmishing. Thracians armed with bow or sling must skirmish. Slingers may not be the largest skirmisher infantry unit in the army.

 

 

PERSIANS

Page 92: Characters
Add to the Satrapal General the following special rule:
One Satrap may be taken for each Persian and/or levies unit in the army to limit of character points (exception: scythed chariots).

Page 92 : Half-Barded Armour
Replace the whole section with

Half-barding taken from this list counts as a Half-Metal Barding, as described page 98 of the rulebook.

Page 92: Massed Cavalry
Delete this section as it is covered by the rules in the rulebook.

Page 93: Persian Infantry
Replace the whole Special Rules section with:

Special Rules: Combined Formation. The unit may combine models equipped with bows and models equipped with thrusting spears. Satrapal Guards refer to the 0-1 Persians statline. Each unit type in this group may combine only with similar troops. Melophoroi may not be combined with kardakes, etc.. Melophoroi are Stubborn and may only be included if the Great King is present. Persians Satrapal Guards may only be included if the Great King is NOT present. Kardakes armed with slings, javelins or bows are Light Infantry. Units combining Kardakes with bows and kardakes with spears must be deployed as formed Open Order units.

Page 93: Scythed Chariots
Delete the Special Rules. The Scythed Chariots are now covered in the main rulebook.

Page 93: Shock Cavalry
Add to the Special Rules:
Any other Persian list cavalry or skirmish cavalry unit allows a Noble Cavalry selection, not just cavalry from the Levy section.

Page 94: Skirmish Cavalry
Change the last sentence of the equipment to:
Dahae/Skythians are armed with daggers, javelins and bows. They may have pelta (buckler) +1pt.

Page 94: Satrapal Infantry
Replace the reference to Warband Psychology rule 1 with: Warband rules 5 and 6.

Page 94: Greek Mercenaries
Add to this section:
Greek Mercenary characters are counted as part of characters points totals, not troops.

Page 94: Allies
Replace the second sentence of the special rules with:
Lykians and Carians are subject to Warband rules 5 and 6.

Add to the Bithynians allies rules
:
Wagons can not be taken. Bithynian foot all count as Lowland Thracians, no rhomphaia are allowed. Only Light cavalry may be selected, no Nobles, or Getae allowed.

 

STEPPE HORSEMEN

Page 100: Horse Archers
Add to the Equipment:
May replace bows with javelins (free) or add javelins +2pts.

 

Indian_EL_00.jpg (46381 bytes)

INDIAN ARMIES

Page 107: Army Composition
Add at the start of this section:
There is no "Generic Indian Army List." Players must choose from the following variants: Classical Indians, Republican Indians, Mountain Indians, or Mauryan. Please refer to pages 112 to 115.

Page 109: Mercenaries
Change 2nd sentence of the Equipment to:
May have longbow +3pts, or may have shields, throwing spears and javelins +3pts.

Page 108: Characters riding Elephants, Characters riding Chariots
Delete these sections.
They are now covered by the rulebook.

Page 108: Elephants
The Mahout should have 1 Attack not – as indicated and should have a BS of 3 not – as indicated.
Add to the equipment section
The Mahout has an improvised weapons and may have shield +1pt, light armour +2pts and javelins +3pts. In a Mauryan army, the Mahout may have a heavy armour +3pts but may not have a shield.

Page 111: War Wagons
Please note that the rules for the Indian War Wagons are different from the one described in the errata.

Page 114: Special Troops
Replace the first sentence of the hand to hand combat with
Units behind unoccupied wagons or skirmishers inside count as being behind a defended obstacle (see rulebook page 56)