Caesar’s Wars: The Fall of the Roman Republic 105-25 BC
By Mike Bruck and Jeff Jonas
“They had likewise two other javelins, the largest of which was composed of a staff five feet and a half long and a triangular head of iron nine inches long. This was formerly called the pilum, but now it is known by the name of spiculum. The soldiers were particularly exercised in the use of this weapon, because when thrown with force and skill it often penetrated the shields of the foot and the cuirasses of the horse.”
Vegetius, De Re Militari *
This army list is designed to help you create a Late Republican Roman wargame army for Warhammer Ancient Battles. This period represents the armies of Rome after the reforms of Gaius Marius and includes the armies of Sulla, Cassius, Brutus, Caesar, down to the armies of Octavian and Marcus Antonius (Marc Antony).
During this time, Rome was at war with indigenous people all over the frontier and was consolidating her empire. A long hundred year war in Spain was simmering down as Roman influence finally was forcibly taking hold. A serious Germanic incursion of Gaul and Italy was defeated early in this period. After that Rome was on the offensive on all frontiers.
In the west only Britain, Gaul, and Germania remained unconquered. In the Danubian area Rome quietly continued to annihilate the Thracians, Illyrians, and Dardanians. In the east Roman influence was awarded to them when Pergamum ceded to Rome, eventually this led to war with this new province of Asia’s neighbors and conquest of Asia Minor, then the Levant, and then Egypt followed. Rome’s attempts to move eastward were thwarted by the Parthians, and it is here that Rome suffered her worst defeats, as her infantry heavy armies were neutralized by the cavalry armies of the East.
The list of armies lined up against Rome include virtually all the people of Europe and Asia. But even with all these varied armies to fight, the most famous actions are those of the great Civil Wars, as Rome struggled to sort out being both a Republic and an Empire. Fifty years of sporadic civil wars ended up with one man standing, Caesar Augustus, who founded the principate, becoming Rome’s first emperor. These lists are created to allow players to recreate these wars of conquest, and Civil Wars to restore order, whether that ‘order’ is revitalizing the power of the Senate, or creating a dictatorship. These lists are created from many others posted on the web and unify other ideas from published WHW army lists such as Spartacus, Hannibal and the Punic Wars, and the Early Imperial Roman list in the WAB rulebook, as well as ideas culled from posted lists on the internet, WABlist, and DBM army lists.
ARMY COMPOSITION Characters. Up to 25 % of the points value of
the army.
|
SPECIAL RULES
Linear Obstacles
In certain scenarios the Roman player may deploy trenches or stakes in their
deployment zone.
Caltrops were spiked anti-cavalry devices which when thrown, one spike would always land pointing up. Caltrops are a special scenario item.
Testudo
Same as the
WAB rulebook.
Unreliable troops must pass a leadership test in order to
charge or move within 8” of a non-skirmisher enemy unit.
Stealth
Formed units
with stealth may move at normal pace through obstacles, however they may not
march or charge at double pace.
Sub-General
Functions
like an army general for specified troops under his command only.
Pilum
Counts as a
heavy throwing spear. The pilum was tossed just before combat, causing
casualties and disrupting the enemy advance, it is not a missile weapon in WAB.
The extra strength represents the pila removing the use of enemy shields, and extra penetration
of their heavy weighted metal shafts. Roman legionaries also carried
light pila, these count as
javelins and can be thrown like normal missiles.
COHORT
The basic
Roman tactical formation at this time was the cohort. Cohorts normally
comprised 480 soldiers at full strength. Often cohorts were not at full
strength, especially veteran units. For our purposes, a cohort is a
legionary unit of 16-32 models. The Praetorian cohort may have a minimum of 8
models, and must be the smallest legionary unit in the army.
Cohort
Swapping
A cohort may
swap with another cohort during the charge phase. The swapping cohort must be
un-engaged, must be within 8” and have the unit in its arc of vision. A
unit that is attacked in the flank or rear may not swap. The unit that
swaps counts as charging, the unit that swaps out may do nothing and must
assume the same facing a formation of the swapping unit.
Drilled
Disengagement
A Drilled
cohort may FBIGO if it wins or loses a combat with an enemy infantry unit. Of
course, if it loses a combat, it must pass a break test first, if it fails then
it may only FBIGO if allowed under teh normal 2:1 rules. Units may FBIGO freely
through other cohorts.
Used
to elephants
Roman Cohorts
that are Drilled also count as “Used to elephants.”
Characters dismounting (Now part of WAB2)
A character
on horseback may join an infantry unit. He simply is replaced by a
suitable dismounted figure. A horse and holder can be set at the back of
the unit to denote this. Lictors and any other entourage figures will
mill around the back as well, near the horses.
Any character
that joins an infantry unit in combat will be given a shield by one of the
soldiers in the unit if they carry them. Characetrs that join a Drilled
cohort may act in concert with them, ie they may FBIGO, or swap, etc.
“If therefore he finds his army composed of raw troops or if they have long been unaccustomed to fighting, he must carefully study the strength, the spirit, the manners of each particular legion, and of each body of auxiliaries, cavalry and infantry. He must know, if possible, the name and capacity of every equestrian, tribune, centurion, and soldier. He must assume the most respectable authority and maintain it by severity. He must punish all military crimes with the greatest rigor of the laws. He must have the character of being inexorable towards offenders and endeavor to give public examples thereof in different places and on different occasions.” Vegetius
CHARACTERS
The army must have at least one character to serve as the overall leader, chosen from the Characters listed below.
1 ARMY GENERAL (Imperator, Consul or Proconsul)
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Imperator |
4 |
6 |
5 |
3 |
4 |
3 |
6 |
2 |
9 |
145 |
Pro-Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
9 |
125 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with
a gladius, and light armour. May ride a Warhorse +5 pts.
Special
Rules:
Army General, Drilled and Stubborn.
The Imperator is a general that has been tested in war and has risen to command his own personal army. As such his soldiers are more loyal to him than to Rome itself, his stern leadership and favor of the gods earns him the highest devotion from his troops. He is a danger to Rome, as he is most likely affiliated with either the populares or optimates political groups, who are destined to destroy the Roman Republic is vicious civil wars.
The Pro-Consul is a seasoned general that has many campaigns behind him. He is loyal to Rome, and has all the skills to fight the enemies of Rome, and then give up his auctoritas under the laws of Rome and return to civilian life. He is the typical Cincinnatus.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
? |
135 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with
a gladius, and light armour.
May ride a Warhorse +5 pts.
Special Rules: Army General, Drilled and Stubborn. Consul.
Consul: The consul is an
up-and-comer of untested mettle. He can be a Military Man, a Political Animal,
or a Standard Roman issue.
Before
the battle roll a D6 to find out what stuff he is made of:
1-2: Political
animal. Leadership is 8, but bribes and political allegiances allow the general
to double the amount of Lictor bonuses.
3-4: Standard
and Steady general, leadership is 9, the general himself is immune to panic.
5-6: Military
Man: The general gains an extra attack and Leadership is 9, but the general is
rash. Troops within 12” of the general are subject to warband rule
#2 (surge forward on a roll of 6).
“Next day as Caesar was preparing to set out with the army, notice was sent him by his spies, that Pompey had been in order of battle ever since midnight. Upon this intelligence he ordered the standard to be raised.” Caesar’s War in Spain
0-1 ARMY
STANDARD BEARER or AQUILIFER
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Army Standard |
0 |
4 |
4 |
4 |
4 |
2 |
5 |
2 |
9 |
90 |
Equipment: Armed with
a gladius, light armor, and shield.
Special
Rules:
Army Standard Bearer, Drilled and Stubborn. See the WAB rules page 119
for further effects
This may
represent the general’s personal standard which is raised near his tent, or a
legion’s
aquilifer, or eagle standard. Both symbolize the power of the general and
serves as a rallying point for the legions. In very large games multiple Eagle
standard bearers should be allowed and each legion of 10 cohorts should have
its own eagle army standard. The legion’s Eagle standard became an object
of veneration and no legion could bear the humiliation loss of it, see the WAB
rulebook page 119 for further effects.
“Valor is superior to numbers.” Vegetius
0-1 LEGATE
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Legate |
4 |
5 |
5 |
3 |
4 |
2 |
5 |
2 |
9 |
100 |
Equipment: Armed with
a gladius, and light armour. May
ride a Warhorse +5 pts.
Special
Rules:
Sub-General, Drilled and Stubborn.
Caesar
despaired that the six tribunes assigned to each legion no longer had the salt
to lead
them, so he place Legates in charge as permanent commanders of his legions. One
Legate is allowed for each ten cohorts in the army. The Legate counts as an
army general only for one assigned legion. A Legate may also command Allied or
Mercenary troops, but only as an assigned character.
0-1 SENIOR
CENTURION
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Senior Centurion |
4 |
6 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
95 |
Equipment: Armed with
a gladius, large shield, and light armour.
Special
Rules:
Drilled and Stubborn. Immune to psychology. Decimation.
Decimation:
If a unit breaks from combat while the Senior Centurion is attached he will
carry out a decimation after the battle. The cohort loses D3 troops. The
unit is immune to psychology in its next battle in a campaign.
A legion’s
senior centurion
(primus pilus which means “first spear” or “first file”) was the toughest bird
in the Roman Army, and he protected the legion’s eagle standard. One only needs
to read Caesar’s account of the actions of Titus Pullo and Lucius Vorenus, who
are now stars
of their own HBO TV series, to see how tough they could be. One Senior
Centurion is allowed for each group of ten cohorts in the army. At a players’
discretion they can also be added to siege games, and special scenarios, these
characters are not recommended for tournament play.
TRIBUNES and PRAEFECTS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Tribune |
4 |
4 |
4 |
3 |
3 |
2 |
5 |
2 |
8 |
55 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with
a gladius, and light armour. May ride a Warhorse +5 pts.
Special
Rules:
Drilled and Stubborn.
Tribune’s
no longer carried out many military functions as they were mostly political
appointees. Praefects often commanded auxiliary forces.
0-2 LICTORS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Lictors |
4 |
3 |
3 |
3 |
4 |
2 |
5 |
1 |
7 |
30 |
Equipment: Armed with
a gladius, and fasces.
Special
Rules:
Drilled and Stubborn. The Lictors are an independent character that is part of
the General’s entourage, they keep up even if the general is mounted.
They will not join units, but will hang back in the rear if the general
attaches to a unit. They may not charge.
The
Lictors provide a re-roll of any failed break or panic test within 12”, or they
may add +1 to any combat result. These effects may be used once per game per
lector. Once their re-rolls or bonus points are used up, the Lictors may withdraw
to the camp. If the enemy capture or kill a Lictor they gain +25 pts each
“The music of the legion consists of trumpets, cornets and buccinae. The trumpet sounds the charge and the retreat. The cornets are used only to regulate the motions of the colors; the trumpets serve when the soldiers are ordered out to any work without the colors; but in time of action, the trumpets and cornets sound together.” Vegetius
LEGIONARIES
Legionaries
must be organized into units of at least twelve models each. There is no
limit to the maximum size of a unit. One model per unit must be upgraded
to a standard bearer at a cost of +5 points, one model per unit must be
upgraded to a musician at a cost of +5 points, and one model per unit must be
upgraded to a Centurion at a cost of +10 points, (the leadership bonus of the
Centurion has been added).
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Praetorians |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
9 |
20 |
Equipment: Armed with gladius, pilum, large shield and light
armor. May add javelins +1pt.
Special Rules: Cohorts.
Drilled and Stubborn. 0-1 unit may be upgraded to Veterans +15 pts per
unit. Praetorians units may not exceed 16 models. They must deploy within
6” of the army general.
Veterans are
immune to panic and allowed one free re-roll of to hit dice per game, the whole
roll must be re-rolled.
Praetorians are the general’s bodyguard.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Regulars |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
13 |
Equipment: Armed with gladius, pilum, large
shield and light armor. May add javelins
+1pt.
Special
Rules: Cohorts.
Drilled. A unit may be “Seasoned” and will then count as stubborn,
+3 pts per model.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Raw Recruits |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
11 |
Equipment: Armed with gladius, pilum, large
shield and light armor. May add javelins
+1pt.
Special
Rules:
Cohorts. Raw Recruits are neither Drilled or Stubborn.
Raw
recruits can also be provincial forces and garrisons.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Conscripts |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
7 |
Equipment: Armed with
gladius, pilum, large shield. May add light armor +2 pts. May add
javelins +1pt.
Special
Rules:
Cohorts. Neither Drilled or Stubborn.
Conscripts
are so raw they are regarded by contemporaries as “legions in name only.”
Such troops would be some of the Pompeian troops at Pharsalus, or those raised in Spain from slaves and
non-citizens. Ptolemaic, Pontic, Galatian legions, or Juba’s Numidian
legions would also count as conscripts compared to even the raw recruits raised
from citizens.
“Lest the soldiers in the confusion of battle should be separated from their comrades, every cohort had its shields painted in a manner peculiar to itself. The name of each soldier was also written on his shield, together with the number of the cohort and century to which he belonged. From this description, we may compare the legion, when in proper order, to a well fortified city as containing within itself every thing requisite in war, wherever it moved. It was secure from any sudden attempt or surprise of an enemy by its expeditious method of entrenching its camp even in the open plains and it was always provided with troops and arms of every kind.” Vegetius
AUXILIA
Auxiliaries
were no longer part of the legion, they were mercenary hired for their skills
in scouting, skirmishing, and garrisoning outposts. Occasionally
powerful generals could afford to carry auxiliaries from all parts of the
empire. Thus, Crassus had Gaulic cavalry in Parthia, and Caesar
could afford Numidian and Cretan troops in Gaul. Roman
Cavalry became rare after the initial Civil Wars as the young
nobility of the equestrian class signed up for political careers as opportunity
increased.
The last known Roman cavalry served with Pompeius at Pharsalus, but each Triumvir or Consul probably carried a small unit of Roman cavalry as messengers. Other cavalry were attached as needed, but were rarely numerous, which became a deciding factor in Rome’s difficulties against Parthia. Most allied cavalry was decidedly not shock cavalry as that role was deferred to the legions. Nevertheless, cavalry occaisionallly proved to be the decisive factor in these wars as shown at Alesia, and Munda. Pharsalus shows the extreme where poor usage of a cavalry advantage was thrown away. Labienus’ command of Numidian horse before Thapsus proved the lesson to Caesar that Crassus learned to his death at the hands of Parthian horsemen, that proper support was vital.
Infantry auxiliaries were mostly local allies fighting in
native style and equipment- troops that would be called foederati in the
empire, in these armies some troops are assumed seasoned enough to lose their
warband status. True Allies fought under their own standards are culled from
the Allied lists.
Troops may be taken from the
Western or the Eastern Provinces. Certain
characters may have these restrictions lifted for specific campaigns.
Generally the optimates should be restricted in some ways to either the Eastern
provinces or specific forces from the west. For example African optimates
should have acces to African troops but not neccessarily German or Gaullic
cavalry. A Pompeian faction from Spain should be limited to Spanish auxiliaries.
Auxiliary
troops must be organized into units of at least five models each. There
is no limit on the maximum size of the unit. One model per unit may be
upgraded to a standard bearer at a cost of +5 points, one model per unit may be
upgraded to a musician at a cost of +5 points, and one model per unit may be
upgraded to a leader at a cost of +5 points. Mercenary units may be led
by a legate, tribune or praefect.
Western
provinces:
MERCENARY CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
German Cavalry |
8 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
25 |
Equipment: Armed with
sword, shield, and mixed weapons. 0-1 unit may have Light Armour +2 pts.
May replace mixed weapons with throwing spears +1 pt.
Special
Rules:
Warband. Close order. Stubborn.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Celtic Cavalry |
8 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
20 |
Equipment: Armed with sword, shield, and mixed
weapons. May add light armour +2 pts.
Special
Rules:
Warband. Celtic cavalry fear German cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Iberian Cavalry |
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
17 |
Equipment: Armed with throwing spear, and buckler. May have light armour +2 pts. May replace buckler with shield +1 pt.
Special
Rules: Light
Cavalry. Stealth.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Numidian Cav. |
8 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
18 |
Equipment: Armed with sword, javelins, shield.
Special Rules: Light Cavalry, Feigned Flight, Parthian Shot.
Includes Mauritanian (Moorish) cavalry.
MERCENARY INFANTRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Auxiliary Infantry |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
7 |
Equipment: Armed with sword, javelins and buckler. May add throwing spear +1 pt. May add Light armour +2 pts. May replace buckler with shield +1 pt.
Special Rules: Light Infantry. Stealth. WAB 2.0
These troops can represent almost any body of troops that has been recruited to scout and cover the flanks of the army, such as Spanish scutarii or Numidians.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Skirmishers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
6 |
Equipment: Armed with sword, javelins and buckler. May replace javelins with sling, +1 pt, or replace javelins and buckler with bow +1 pt.
Special Rules: Skirmishers.
These represent buckler armed caetrati from Spain, Illryians, or Numidian and Libyans.
0-1 BALEARIC SLINGERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Balearic Slinger |
5 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
7 |
Equipment: Armed with
sword, sling, and buckler.
Special
Rules:
Skirmishers
0-1 CRETAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Cretan Archer |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
8 |
Equipment: Armed with
sword, buckler, and composite bow.
Special Rules: Skirmishers.
May not be the only auxiliary unit in the army.
0-1 AFRICAN ELEPHANT
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Elephant |
6 |
4 |
- |
6 |
5 |
5 |
3 |
4 |
4 |
150 |
Mahout |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
- |
Crew |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
+8 pts |
Equipment:
The
elephant is ridden by one mahout and two crew in the tower. Crew are armed with
javelins, and light armor. One extra crewman may be added +8 pts. May add
barding +16 pts.
Special
Rules:
African Elephant with war tower.
African elephants may be chosen if Numidian cavalry are in the army. The crew would likely be Numidian.
Eastern provinces:
CAVALRY
0-1 ROMAN
CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Roman Cavalry |
8 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
20 |
Equipment: Armed with
sword, light armor, shield, and throwing spear.
Special
Rules: Close order.
The optimates
were able to raise some Roman equites, but Caesar and western armies had to
rely on provincial cavalry.
MERCENARY CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Greek Cavalry |
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
18 |
Equipment: Armed with sword, thrusting spear, light armor, and shield. May replace thrusting spear with javelins (free).
Special Rules: Close order. If armed with javelins may instead be Light Cavalry.
Includes Thessalians, Thracians, and Macedonian cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Asian Cavalry |
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
12 |
Equipment: Armed with sword, throwing spear, and shield. May add javelins +1 pt. May add Light Armour +2 pts. 0-1 unit may add replace throwing spear and shield with bow +2 pts.
Special Rules: Light Cavalry. Levies.
Includes Armenian cavalry, Kappadokian cavalry, and Pontic cavalry.
0-1 PARTHIAN CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Parthian Cavalry |
8 |
2 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
18 |
Equipment: Armed with sword, and bow.
Special Rules: Skirmishers.Feigned Flight and Parthian Shot.
May not outnumber any other cavalry unit in the army, nor be the only cavalry unti in the army.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Arab Cavalry |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
10 |
Equipment: Armed with sword, javelins, and shield.
Special Rules: Light Cavalry. Levies. Feigned Flight.
0-1 ARAB CAMELS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Arab Camels |
6 |
2 |
3 |
3 |
4 |
1 |
2 |
1 |
7 |
16 |
Equipment: Armed with two-hand sword, javelins, short bow, and shield.
Special Rules: Light Cavalry. Levies. Feigned Flight.
May not outnumber any other cavalry unit in the army, nor be the only cavalry unti in the army.
MERCENARY INFANTRY
LIGHT INFANTRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Auxiliary Infantry |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6 |
Equipment: Armed with sword, javelins and buckler. May add thrusting spear +1 pt. May add Light armour +2 pts. May replace buckler with shield +1 pt.
Special Rules: Light Infantry. Stealth. WAB 2.0.
These can represent Hellenistic thureophoroi or other light infantry from Judea, Kappadokia, or Asia.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Levy Infantry |
5 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
4 |
Equipment: Armed with sword, javelins and buckler. May add throwing spear +1 pt. May replace buckler with shield +1 pt.
Special Rules: Light
Infantry. Stealth. Levies.
Includes Asian light infantry, Armenians, and other troops of low quality that accompanied a number of armies, mostly on the optimates’ side.
SKIRMISH INFANTRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Skirmishers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
5 |
Equipment: Armed with sword, javelins and buckler. May replace javelins with sling, +1 pt, or replace javelins and buckler with bow +1 pt.
Special Rules: Skirmishers.
These can be buckler armed Greek or Thracian skirmishers, and Asiatic slingers and archers from Asia, Kappadokia, or Armenia.
0-1 CRETAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Cretan Archer |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
8 |
Equipment: Armed with
sword, buckler, and composite bow.
Special
Rules:
Skirmishers. May not be the only auxiliary unit in the army.
SYRIAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Syrian Archers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
5 |
Equipment: Armed with sword, and bow. May add light armour +2 pts.
Special Rules: Light Infantry. Levies.
SPECIAL
TROOPS
BATTLEFIELD
ARTILLERY
SCORPIO [LIGHT BOLT THROWER]
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Crew |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6 |
Scorpio |
- |
- |
- |
- |
6 |
2 |
- |
- |
- |
20 |
Crew: Each machine has a
two man crew, or three man crew +6 pts.
Equipment: The crew are
armed with gladius and may have light armor +2 pts, and large shield +2 pts.
Special
Rules:
Crewmen may be stubborn +3 pts.
Range=36”,
Strength 4/-1 per rank, no save, D3 wounds per hit. Bolt throwers may be
organized in single model units or multi-model batteries. No more than
one scorpio for every two units of legionaries.
SIEGE
ARTILLERY (TBD)
TORMENTA
[HEAVY BOLT THROWER]
BALLISTA
[LIGHT CATAPULT]
ONAGER [HEAVY
CATAPULT]