Caesars
Wars: The Fall of the
By Mike Bruck and Jeff Jonas
They had
likewise two other javelins, the largest of which was composed of a staff five feet and a
half long and a triangular head of iron nine inches long. This was
formerly called the pilum, but now it is known by the name of spiculum.
The soldiers were particularly exercised in the use of this weapon, because when thrown
with force and skill it often penetrated the shields of the foot and the cuirasses of the
horse.
Vegetius, De Re Militari *
This army list is designed to help you create a Late Republican Roman wargame army for Warhammer Ancient Battles. This period represents the armies of
During this
time,
In the west
only
The list of
enemy armies of
Unit size:
Since
WABs figure to ground scale is based on a
ARMY COMPOSITION Characters. Up to 25 % of the points value of the army. |
SPECIAL RULES
Linear
Obstacles
After
the terrain for a tabletop battle has been determined, the Roman player may place up to 12
inches of linear obstacles (trenches) or field fortifications (stakes) in his
deployment zone, at no cost, for each 2000 full points in the army. A trench is a movement obstacle that counts
the same as a 2 wide stream. A trench
does not block line of sight, and only counts as a defended obstacle against cavalry.
A field
fortification counts as 2 for each inch, and is a wall that gives light cover to
shooting, counts as a defended obstacle and blocks LOS. For example, a Roman commander
could place up to 6 of field fortifications, or a combination of the two. Each
section must be at least 4 long. So a Roman could place 4 of field
fortifications, and then 4 of trenches. Linear Obstacles must be
deployed first, before any of the armys units are deployed. An army that
deploys linear obstacles gives up the right to decide who will move first, if both players
use them then dice off as normal.
Caltrops were
spiked anti-cavalry devices which when thrown, one spike would always land pointing up. Caltrops are a special scenario item.
Testudo
Same
as the WAB rulebook.
Unreliable troops must pass a leadership
test in order to charge or move within 8 of a
non-skirmisher enemy unit.
Stealth
Formed units with stealth may
move at normal pace through obstacles, however they may not march or charge at double pace
through such terrain.
Sub-General
Functions like an army general
for specified troops under his command only.
Gladius and Pilum
The pilum is a javelin and counts as a heavy throwing spear. The pilum
was tossed just before combat, causing casualties and
disrupting the enemy advance, it is not a missile weapon in WAB. The extra strength
represents the pila removing the use of enemy
shields, and extra penetration of their heavy weighted metal shafts. Roman legionaries also carried light pila, these count as javelins and can be thrown like normal missiles.
The gladius or Spanish sword is the
standard Roman sword. All models in units armed with gladii will add +1 to hit in each round of combat after the
first round. Units may give up the pilum and go straight to sword work if they wish, this occasionally happened in Civil War actions.
COHORT
The basic Roman tactical
formation at this time was the cohort. Cohorts
normally comprised 480 soldiers at full strength. Often
cohorts were not at full strength, especially veteran units.
For our purposes, a cohort is a legionary unit of 16-32 models. The Praetorian
cohort may have a minimum of 8 models.
Cohort
Swapping
A cohort may swap with another
cohort during the charge phase. The swapping cohort must be un-engaged, must be within
8 and have the unit in its arc of vision. A
unit that is attacked in the flank or rear may not swap. The unit that swaps counts as charging, the unit
that swaps out may do nothing and must assume the same facing a formation of the swapping
unit.
Drilled
Disengagement
A Drilled cohort may FBIGO if
it wins or loses a combat with an enemy
infantry unit. Of course, if it loses a combat, it must pass a break test first, if it
fails then it may only FBIGO if allowed under the normal 2:1 rules. Units may FBIGO freely
through other cohorts.
Used
to elephants
Roman Cohorts that are Drilled also count as Used to elephants.
Characters
dismounting
A
character on horseback may join an infantry unit. He
simply is replaced by a suitable dismounted figure. A horse and holder can be set at the back of the
unit to denote this. Lictors and any other
entourage figures will mill around the back as well, near the horses.
Any character that joins an infantry unit in combat will be given
a shield by one of the soldiers in the unit if they carry them. Characters that join
a Drilled cohort may act in concert with them, ie they may
FBIGO, or swap, etc.
If therefore
he finds his army composed of raw troops or if they have long been unaccustomed to
fighting, he must carefully study the strength, the spirit, the manners of each particular
legion, and of each body of auxiliaries, cavalry and infantry. He must know, if possible,
the name and capacity of every equestrian, tribune, centurion, and soldier. He must assume
the most respectable authority and maintain it by severity. He must punish all military
crimes with the greatest rigor of the laws. He must have the character of being inexorable
towards offenders and endeavor to give public examples thereof in different places and on
different occasions.
Vegetius:
CHARACTERS
The army must
have at least one character to serve as the overall leader, chosen from the Characters
listed below.
1 ARMY GENERAL
(Imperator, Consul or Proconsul)
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Imperator |
4 |
6 |
5 |
3 |
3 |
3 |
6 |
2 |
10 |
150 |
Pro-Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
9 |
125 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Army General, Drilled and Stubborn.
The Imperator is a general that has
been tested in war and has risen to command his own personal army. As such his
soldiers are more loyal to him than to
The Pro-Consul is a seasoned general that has many
campaigns behind him. He is loyal to
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
? |
135 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Army General, Drilled and Stubborn. Consul.
Consul: The consul is an
up-and-comer of untested mettle. He can be a Military Man, a Political Animal, or a
Standard Roman issue.
Before the
battle roll a D6 to find out what stuff he is made of:
1-2: Political animal. Leadership is 8, but bribes and
political allegiances allow the general to double the amount of Lictor bonuses.
3-4: Standard and Steady general, leadership is 9, the general
himself is immune to panic.
5-6: Military Man: Leadership is increased to 10, but the
general is rash. Troops within 12
of the general are subject to warband rule #2 (surge forward on a roll of 6).
Next day as Caesar was preparing to
set out with the army, notice was sent him by his spies, that
Pompey had been in order of battle ever since
Caesars War in Spain
0-1 ARMY STANDARD BEARER or AQUILIFER
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Army Standard |
0 |
4 |
4 |
4 |
4 |
2 |
5 |
2 |
9 |
100 |
Equipment: Armed with a gladius, light armor, and shield.
Special Rules: Army Standard Bearer, Drilled and Stubborn. See the WAB rules page 119 for further effects
This may represent
the generals personal standard which is raised near his tent, or a legions aquilifer, or eagle standard. Both
symbolize the power of the general and serves as a rallying point for the legions. In very
large games multiple Eagle standard bearers should be allowed
and each legion of 10 cohorts should have its own eagle army standard. The legions Eagle standard became an object of
veneration and no legion could bear the humiliation loss of it, see the WAB rulebook page
119 for further effects.
Valor is
superior to numbers.
Vegetius
0-1 LEGATE
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Legate |
4 |
5 |
5 |
3 |
4 |
2 |
5 |
2 |
9 |
100 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Sub-General, Drilled and Stubborn.
Caesar
despaired that the six tribunes assigned to each legion no longer had the salt to lead
them, so he place Legates in charge as permanent commanders of his legions. One Legate is allowed for each ten cohorts in the army. The Legate counts as an
army general only for one assigned legion. A Legate may also command Allied or Mercenary
troops, but only as an assigned character.
0-1 SENIOR CENTURION
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Senior Centurion |
4 |
6 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
95 |
Equipment: Armed with a gladius, large shield, and light
armour.
Special Rules: Drilled and Stubborn. Immune to psychology. Decimation.
Decimation:
If a unit breaks from combat while the Senior Centurion is attached he will carry out a decimation after the battle. The cohort loses D3 troops. The unit is immune to psychology in its next battle
in a campaign.
A legions
senior centurion (primus piles which means first
spear or first file) was the toughest bird in the Roman Army, and he
protected the legions eagle standard. One only needs to read Caesars account
of the actions of Titus Pullio and Lucius Vorenus,
who are now stars of their own HBO TV series, to see how tough
they could be. One Senior Centurion is allowed for each group
of ten cohorts in the army. At a players discretion they can
also be added to siege games, and special scenarios, these characters are not
recommended for tournament play.
TRIBUNES and
PRAEFECTS
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Tribune |
4 |
4 |
4 |
3 |
3 |
2 |
5 |
2 |
8 |
55 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Drilled and Stubborn.
Tribunes no longer
carried out many military functions as they were mostly political appointees. Praefects often commanded auxiliary forces.
0-2 LICTORS
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Lictors |
4 |
3 |
3 |
3 |
4 |
2 |
5 |
1 |
7 |
30 |
Equipment: Armed with a gladius, and fasces.
Special Rules: Drilled and Stubborn. The Lictors are
an independent character that is part of the Generals entourage, they keep up even if the general is mounted. They will not join units, but will hang back in the
rear if the general attaches to a unit. They
may not charge, but will intervene and fight with the general if he is
attacked outside of a unit.
The Lictors
provide a re-roll of any failed break or panic test within 12, or
they may add +1 to any combat result. These effects may be used once per game per lector. Once their re-rolls or bonus
points are used up, the Lictors may withdraw to the camp. If
the enemy capture or kill a Lictor they gain +25 pts each
The music of
the legion consists of trumpets, cornets and buccinae. The
trumpet sounds the charge and the retreat. The cornets are used only to regulate the
motions of the colors; the trumpets serve when the soldiers are ordered out to any work
without the colors; but in time of action, the trumpets and cornets sound
together. Vegetius
LEGIONARIES
Legionaries
must be organized into units of at least sixteen models each. There is no limit to the maximum size of a unit. One model per unit must be upgraded to a standard bearer at a cost of +5 points, one model per unit must be
upgraded to a musician at a cost of +5 points, and one model per unit must be upgraded to a Centurion at a cost of +10 points, (the leadership
bonus of the Centurion has been added).
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
0-1
Praetorians |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
9 |
20 |
Equipment: Armed with gladius and pilum, large shield and
light armor. May add
javelins +1pt.
Special Rules: Cohorts. Drilled and Stubborn.
Praetorians are
the generals bodyguard. They are immune
to panic and allowed one free re-roll of to hit dice per game,
the whole roll must be re-rolled. The unit of
Praetorians may not exceed 12 models. They must deploy within 6 of the army general.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Veterans |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
18 |
Equipment: Armed with gladius and pilum, large shield and
light armor. May add
javelins +1pt.
Special Rules: Cohorts. Drilled and Stubborn.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Regulars |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
13 |
Equipment: Armed with gladius and pilum, large shield and
light armor. May add
javelins +1pt.
Special Rules: Cohorts. Drilled. A unit may be Seasoned and will then count as stubborn, +3 pts.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Raw Recruits |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
11 |
Equipment: Armed with gladius and pilum, large shield and
light armor. May add
javelins +1pt.
Special Rules: Cohorts. Neither Drilled or Stubborn.
Raw recruits can also be provincial forces and
garrisons.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Conscripts |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
7 |
Equipment: Armed with gladius and pilum, large shield. May add light armor +2 pts. May add javelins +1pt.
Special Rules: Cohorts. Neither Drilled or Stubborn.
Conscripts are
so raw they are regarded by contemporaries as legions in name
only. Such troops would be some
of the Pompeian troops at
Lest the
soldiers in the confusion of battle should be separated from their comrades, every cohort
had its shields painted in a manner peculiar to itself. The name of each soldier was also written on his shield, together with the number of the
cohort and century to which he belonged. From this description, we may compare the legion,
when in proper order, to a well fortified city as containing
within itself every thing requisite in war, wherever it moved. It was secure from any
sudden attempt or surprise of an enemy by its expeditious method of entrenching its camp
even in the open plains and it was always provided with troops and arms of every
kind. Vegetius
AUXILIA
Auxiliaries were
no longer part of the legion, they were mercenary hired for their skills in scouting,
skirmishing, and garrisoning outposts. Occasionally powerful generals could afford to
carry auxiliaries from all parts of the empire. Thus, Crassus had Gaulic
cavalry in
The last known
Roman cavalry served with Pompeius at
Infantry
auxiliaries were mostly local allies fighting in native style and equipment- troops that would be called foederati in the empire,
in these armies some troops are assumed seasoned enough to lose their warband status. True
Allies fought under their own standards are culled from the
Allied lists.
Auxiliary
troops must be organized into units of at least five models
each. There is no limit on the maximum size of
the unit. One model per unit may be upgraded
to a standard bearer at a cost of +5 points, one model per unit
may be upgraded to a musician at a cost of +5 points, and one model per unit may be
upgraded to a leader at a cost of +5 points. Mercenary units may be led by a Legate, Tribune or Praefect.
CAVALRY
0-1 ROMAN CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Roman Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
20 |
Equipment: Armed
with sword, light armor, shield, and throwing spear.
Special Rules: Light Cavalry.
Very few Roman cavalry served in this period, mostly as
scouts or retainers. Caesar mounted members of the Xth legion to form an impromptu cavalry
bodyguard against the Germans.
MERCENARY
CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
German
Cavalry |
8 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
24 |
Equipment: Armed
with sword, shield, and mixed weapons. 0-1 unit may have Light Armour +2 pts. May replace mixed weapons with
throwing spears +1 pt.
Special Rules: Warband. Stubborn.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Celtic
Cavalry |
8 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
20 |
Equipment: Armed
with sword, shield, and mixed weapons. May add light armour +2 pts. May replace mixed weapons with throwing spears +1
pt.
Special Rules: Warband. Light Cavalry. Celtic cavalry
fear German cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Iberian
Cavalry |
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
17 |
Equipment: Armed with
throwing spear, and buckler. May have light armour +2 pts. May replace buckler with shield +1 pt.
Special Rules: Light Cavalry. Stealth.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Numidian Cav. |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
22 |
Equipment: Armed with sword,
javelins, shield.
Special Rules: Light Cavalry,
Feigned Flight, Parthian Shot.
Includes Mauritanian (Moorish) cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Greek Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
20 |
Equipment: Armed with
sword, thrusting spear, light armor, and shield. May replace thrusting spear with javelins (free).
Special Rules: Light Cavalry.
Includes
Thessalians, Thracians, and Macedonian cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Asian Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
16 |
Equipment: Armed with
sword, throwing spear, and shield. May add javelins
+1 pt. May add Light Armour +2 pts. 0-1 unit may add bows +2 pts.
Special Rules: Light Cavalry. Unreliable.
Includes Armenian
cavalry, Kappadokian cavalry, Pontic cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Parthian Cav.
|
8 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
24 |
Equipment: Armed with
sword, and bow.
Special Rules: Skirmishers, Feigned Flight, Parthian Shot.
Cassius and a few
others had Parthian tribal alliances in small numbers.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Arab Cavalry |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
10 |
Equipment: Armed with
sword, javelins, and shield.
Special Rules: Light Cavalry. Feigned Flight. Unreliable.
MERCENARY
INFANTRY
LIGHT INFANTRY
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Auxiliary
Infantry |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
7 |
Equipment: Armed with
sword, javelins and buckler. May add throwing spear +1 pt. May add Light armour +2 pts. May replace buckler with shield +1 pt.
Special
Rules: Light
Infantry. Stealth.
These troops
can represent almost any body of troops that has been recruited
to scout and cover the flanks of the army. They
can represent Libyan javelineers in Caesars army, to Hellenistic thureophoroi in the
east, to Spanish scutarii in the west.
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Levy Infantry |
5 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
4 |
Equipment: Armed with
sword, javelins and buckler. May add throwing spear +1 pt. May replace buckler with shield +1 pt.
Special
Rules: Light
Infantry. Stealth. Unreliable.
Includes Asian
light infantry, Armenians, second line Spanish, and other troops of low quality that
accompanied a number of armies, mostly on the optimates
side.
SKIRMISH
INFANTRY
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Skirmishers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
6 |
Equipment: Armed with
sword, javelins and buckler. May replace javelins with sling, +1 pt, or replace
javelins and buckler with bow +1 pt.
Special
Rules: Skirmishers.
These troops
also are an amalgam of numerous skirmisher types added to the army from the provinces. These can be buckler armed
caetrati from
0-1 BALEARIC SLINGERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Balearic
Slinger |
5 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
9 |
Equipment: Armed with dagger and sling. May have buckler (+1 point).
Special Rules: Skirmishers
0-1 CRETAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Cretan Archer |
5 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
10 |
Equipment: Armed with sword, composite
bow, and shield.
Special Rules: Skirmishers.
SYRIAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Syrian
Archers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
6 |
Equipment: Armed with
sword, and bow. May add light armour +2 pts.
Special Rules: Light Infantry. Unreliable.
SPECIAL TROOPS
BATTLEFIELD ARTILLERY
SCORPIO [LIGHT
BOLT THROWER]
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Crew |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
8 |
Scorpio |
- |
- |
- |
- |
6 |
2 |
- |
- |
- |
20 |
Crew: Each machine has a two,
or three man crew +8 pts.
Equipment: The crew are armed with
gladius and may have light armor +2 pts.
Special Rules: Crews are
drilled and stubborn, bolt thrower .
Range=36,
Strength 4/-1 per rank, no save, D3 wounds per hit. Bolt throwers may be organized
in single model units or multi-model batteries. No
more than one scorpio for every two
units of legionaries.
SIEGE
ARTILLERY
TORMENTA [HEAVY BOLT THROWER]
BALLISTA
[LIGHT CATAPULT]
ONAGER [HEAVY CATAPULT]
0-1
AFRICAN ELEPHANT
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Elephant
|
6 |
4 |
- |
6 |
5 |
5 |
3 |
4 |
4 |
150 |
Mahout
|
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
- |
Crew
|
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
+8 pts |
Equipment: The elephant is
ridden by one mahout and two crew in the tower. Crew are
armed with javelins, and light armor. One extra crewman may be
added +8 pts. May add barding +16 pts.
Special Rules: African Elephant with tower.
ALLIES and
ENEMIES
Gauls and Celts: Use the "Gallic" army
list from Hannibal and
the Punic Wars. Chariots may not be
used.
Germans: Use the "German" army list
modified from Warhammer
Ancient Battles.
Britons: Use the "Britons" army list
modified from Warhammer
Ancient Battles.
Thracians: Use the "Thracian" army list
modified from AtG.
Illyrians and Dardanians: Use the
"Illyrian" army list modified from AtG.
Bithynians: Use the
Pontic army list (with modifiers TBD).
Commagene: Use the Pontic army list (with modifiers
TBD).
Galatians: Use the Late Galatian army
list from The Successors.
Numidians:
Use the "Numidian" army list from Hannibal and the Punic Wars.
Celt-Iberians:
Use the "Celt-Iberian" army list
from Hannibal and the
Punic Wars.
Ligurians:
Use the "Ligurian" army list from Hannibal and the Punic Wars.
Lusitanians:
Use the "Lusitanian" army list
from Hannibal and the
Punic Wars.
Ptolemaic:
Use the "Late Ptolemaic" army list
from The Successors.
Nabataean
Arabs:
Use the "Arab troops from The Successors.
CAESARS PALS & FOES
(by Jervis Johnson)
All characters
have these equipments and basic skills:
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5 pts.
Special Rules: Army General, Drilled and Stubborn.
JULIUS
CAESAR
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Julius Caesar |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
2 |
10 |
210 |
Inspirational:
Any unit led by Caesar will exert itself that little bit harder in combat, and may
therefore add +1 to its combat results score.
Quick
Thinking: Caesar *always* gets the first turn of a battle, unless he has been
ambushed or in some other way surprised. In addition, Caesar is allowed to redeploy any
one unit in his army *after* he has seen his opponent's set-up. The redeployed unit may be set up anywhere in Caesars deployment area.
Rash:
Caesar and any unit he leads become subject to Warband Psychology rule 2.
MARC
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Marc Antony |
4 |
7 |
6 |
4 |
4 |
3 |
6 |
3 |
9 |
200 |
Tenacious:
A unit led by Marc Antony takes any leadership tests with three dice, and picks which two
it will use to decide the result of the test.
POMPEY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Pompey |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
2 |
9 |
200 |
Great
Commander: To represent Pompey's remarkable ability as an army commander if he is
included in an army it may set up second, after the opposing army's deployment has been revealed.
TITUS
ATIUS LABIENUS (leader of Pompey's cavalry at the
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Titus Labienus |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
3 |
9 |
150 |
Hates
Caesar: Titus Labienus and any unit he leads hate
Julius Caesar (see the psychology rules). If Caesar is leading a unit then they hate that
unit as well. If Caesar is leading an army then they hate the entire army!
![]() |
Name your
general at: http://rumandmonkey.com/widgets/toys/namegen/5679/ Jeffrey Alan
Jonas: Numerius Calpurnius Bonus I can see the
campaign signs for 1st Consul already.. Get rid of the onus, vote for Bonus! Michael
Robert Bruck: Aulus Cornelius Barbatus
Obviously
from an ancient Roman family. "Vote for Barbatus! He'll improve your status ..." |
Time Line.
202
BC
198-197
BC 2nd
Macedonian War
171-168
BC 3rd
Macedonian War
148
BC
4th Macedonian War, Conquest of
105-101
BC Invasion
of the Cimbri and the Teutones
102
BC
Aquae Sextiae
101
BC
Vercellae
90-89
BC
Social War
88;
83-82 BC 1st Civil
War
88 BC
Esquiline Forum (neat battle in downtown
83
BC
Canusium/Capua
82
BC
Clusium
82
BC
Colline Gate
88-85
BC
1st Mithridatic War
86
BC
86
BC
Orchomenus
80-72
BC
Sertorian War
80
BC
Baetis
75
BC
Baetica
75
BC
75
BC
Saguntum
72
BC
Assassination of Sertorius
74-65
BC
4th Macedonian War
69
BC
Tigranocerta
67
BC
Zela (I)
66
BC
Nicopolis (
73-71
BC
3rd Servile War (See Spartacus)
58-52
BC
Caesars Gallic
War
58
BC
Bibracte
58 BC
Plains of Alsace/Vensontio (
57
BC
Sambre
55-54
BC
Caesars invasion of
53
BC
Carrhae (Crassus (killed) v. Sorena
of
52
BC
Gergovia
52
BC
Alesia
49-45
BC
2nd Civil War
49
BC
Caesar Crossing the Rubicon
49
BC
Ilerda (
48
BC
Dyrrachium and
47
BC
47
BC
Zela (Caesar v. Pontic King Pharnaces)
46
BC
45
BC
Munda (
44
BC
Murder of Caesar
43-42
BC
Wars of the 2nd Triumvirate
43
BC
Forum Gallorum/Mutina. (Octavian and consuls Pansa
(kia), Hirtius
(kia), defeats Antonius)
42
BC
39-36
BC
War against
38-36 BC
War against Pompeius
33-31 BC
War against Cleopatra VII
31
BC
List
of Consuls 105 BC to 31 BC
105 Gnaeus Mallius Maximus,
Publius Rutilius Rufus
104 Gaius Flavius Fimbria,
Gaius Marius
II
103
Lucius Aurelius Orestes, Gaius Marius
III
102 Quintus Lutatius
Catulus, Gaius Marius
IIII
101 Manius Aquillius,
Gaius Marius
V
100 Lucius Valerius
Flaccus, Gaius Marius
VI
99 Aulus Postumius
Albinus, Marcus Antonius Orator
98 Quintus Caecilius
Metellus Nepos, Titus Didius
97 Gnaeus Cornelius
Lentulus, Publius Licinius
Crassus
96 Gaius Cassius Longinus,
Gnaeus Domitius
Ahenobarbus
95 Lucius Licinius
Crassus, Quintus Mucius
Scaevola Pontifex
94 Gaius Coelius Caldus,
Lucius Domitius
Ahenobarbus
93 Gaius Valerius Flaccus,
Marcus Herennius
92 Gaius Claudius Pulcher,
Marcus Perperna
91 Sextus Julius Caesar,
Lucius Marcius
Philippus
90 Lucius Julius Caesar,
Publius Rutilius Lupus
89 Gnaeus Pompeius Strabo,
Lucius Porcius Cato
88 Lucius Cornelius Sulla
I, Quintus Pompeius Rufus
87 Lucius Cornelius Cinna
I (temporarily deposed in favour of Lucius Cornelius
Merula), Gnaeus Octavius
86 Lucius Cornelius Cinna
II, Gaius Marius
VII, Suffect: Lucius Valerius
Flaccus
85 Lucius Cornelius Cinna
III, Gnaeus Papirius Carbo
I
84 Lucius Cornelius Cinna
IV, Gnaeus Papirius Carbo
II
83 Lucius Cornelius
Scipio Asiaticus Asiagenus, Gaius Norbanus
82 Gnaeus Papirius Carbo
III, Gaius Marius the
Younger
81 Gnaeus Cornelius
Dolabella, Marcus Tullius Decula
80 Lucius Cornelius Sulla
II, Quintus Caecilius
Metellus Pius
79 Appius Claudius
Pulcher, Publius Servilius Vatia
Isauricus
78 Marcus Aemilius
Lepidus, Quintus Lutatius Catulus
77 Mamercus Aemilius
Lepidus Livianus, Decimus Junius Brutus
76 Gnaeus
Octavius, Gaius Scribonius Curio
75 Gaius Aurelius Cotta,
Lucius Octavius
74 Marcus Aurelius Cotta,
Lucius Licinius Lucullus
73 Gaius Cassius Longinus,
Marcus Terentius Varro
Lucullus
72 Gnaeus Cornelius
Lentulus Clodianus, Lucius Gellius
Publicola
71 Publius Cornelius
Lentulus Sura, Gnaeus Aufidius
Orestes
70 Marcus Licinius
Crassus Dives I, Gnaeus Pompeius Magnus
I
69 Quintus Caecilius
Metellus Creticus, Quintus Hortensius
68 Lucius Caecilius
Metellus, Quintus Marcius Rex
67 Manius Acilius Glabrio,
Gaius Calpurnius Piso
66 Manius Aemilius
Lepidus, Lucius Volcatius
Tullus
65 Lucius Manlius
Torquatus, Lucius Aurelius Cotta
64 Lucius Julius Caesar,
Gaius Marcius Figulus
63 Gaius Antonius Hybrida,
Marcus Tullius Cicero
62 Decimus Junius Silanus,
Lucius Licinius Murena
61 Marcus Valerius
Messalla Niger, Marcus Pupius Piso
Frugi Calpurnianus
60 Lucius Afranius,
Quintus Caecilius
Metellus Celer
59 Gaius Julius Caesar
I, Marcus Calpurnius
Bibulus
58 Lucius Calpurnius Piso
Caesoninus, Aulus Gabinius
57 Publius Cornelius
Lentulus Spinther, Quintus Caecilius
Metellus Nepos
56 Gnaeus Cornelius
Lentulus Marcellinus, Lucius Marcius
Philippus
55 Marcus Licinius
Crassus Dives II, Gnaeus Pompeius Magnus
II
54 Appius Claudius
Pulcher, Lucius Domitius
Ahenobarbus
53 Marcus Valerius
Messalla Rufus, Gnaeus Domitius
Calvinus I
52 Quintus Caecilius
Metellus Pius Scipio, Gnaeus
Pompeius Magnus III
51 Marcus Claudius
Marcellus, Servius Sulpicius
Rufus
50 Lucius Aemilius Paullus,
Gaius Claudius
Marcellus Minor
49 Lucius Cornelius
Lentulus Crus, Gaius Claudius
Marcellus Maior
48 Gaius Julius Caesar
II, Publius Servilius Vatia
Isauricus I
47 Quintus Fufius Calenus,
Publius Vatinius
46 Gaius Julius Caesar
III, Marcus Aemilius
Lepidus I
45 Gaius Julius Caesar
IV, without colleague, Suffect: Quintus Fabius Maximus,
Gaius Trebonius,
Gaius Caninius Rebilus
44 Gaius Julius Caesar
V, Marcus Antonius
I, Suffect: Publius Cornelius
Dolabella
43 Aulus Hirtius,
Gaius Vibius Pansa
Caetronianus, Suffect: Gaius Julius Caesar
Octavianus I, Quintus Pedius,
Gaius Carrinas,
Publius Ventidius
Bassus
42 Marcus Aemilius
Lepidus II, Lucius Munatius
Plancus
41 Publius Servilius Vatia
Isauricus II, Lucius Antonius
40 Gaius Asinius Pollio,
Gnaeus Domitius Calvinus
II, Suffect: Lucius Cornelius
Balbus, Publius Canidius Crassus
39 Gaius Calvisius
Sabinus, Lucius Marcius Censorinus, Suffect: Gaius Cocceius Balbus,
Publius Alfenus Varus
38 Appius Claudius
Pulcher, Gaius Norbanus Flaccus,
Suffect: Lucius Cornelius
Lentulus, Gaius Norbanus Flaccus
37 Lucius Caninius Gallus,
Marcus Vipsanius
Agrippa I, Suffect: Titus Statilius Taurus
36 Marcus Cocceius Nerva,
Lucius Gellius
Publicola, Suffect: Lucius Nonius Asprenas
35 Lucius Cornificius,
Sextus Pompeius,
Suffect: Publius Cornelius
Scipio Salvito, Titus Peducaeus
34 Marcus Antonius
II, Lucius Scribonius Libo,
Suffect: Aemilius Lepidus
Paullus, Lucius Sempronius Atratinus, Gaius Memmius, Marcus Herennius
33 Imperator Caesar (Gaius
Julius Caesar Octavianus) II, Lucius Volcatius
Tullus, Suffect: Lucius Antonius Paetus, Lucius Flavius, Gaius Fonteius
Capito, Marcus Acilius Glabrio, Lucius Vinicius, Quintus Laronius
32 Gnaeus Domitius
Ahenobarbus, Gaius Sosius,
Suffect: Lucius Cornelius Cinna, Marcus Valerius Messalla
31 Imperator Caesar
III, Marcus Valerius
Messalla Corvinus, Suffect: Marcus Valerius Messalla Corvinus, Marcus
Titius, Gnaeus Pompeius
Caesar departed on his journey and travelled with all possible speed, but in
the meantime Pompey was using all diligence to build ships and collect additional forces
of men and money. He captured forty of Caesar's ships in the Adriatic and guarded against
his crossing. He disciplined his army and took part in the exercises of both infantry and
cavalry, and was foremost in everything, notwithstanding his age. In this way he readily
gained the good-will of his soldiers; and the people flocked to see Pompey's military
drills as to a spectacle. Caesar at that time had ten legions of infantry and 10,000
Gallic horse. Pompey had five legions from Italy, with which he had crossed the Adriatic,
and the cavalry belonging to them; also the two surviving legions that had served with
Crassus in the Parthian war and a certain part of those who had made the
incursion into Egypt with Gabinius, making altogether eleven legions of Italian troops and
about 7000 horse. He had auxiliaries also from Ionia, Macedonia, Peloponnesus, and
Boeotia, Cretan archers, Thracian slingers, and Pontic javelin-throwers. He had also some
Gallic horse and others from eastern Galatia, together with Commageneans sent by
Antiochus, Cilicians, Cappadocians, and Pisidians. Pompey did not intend to use all these
for fighting. Some were employed in garrison duty, in building fortifications, and in
other service for the Italian soldiers, so that none of the latter should be
kept away from the battles. Such were Pompey's land forces.
Appian Book II, 49
BATTLES
THE SAMBRE
by Jervis Johnson 2000
Following recent
discussions on scenarios and table quarters and stuff, I thought I'd
send the list a copy of a scenario I'm working on. My plan is
to do a book similar to armies of Antiquity, but which instead has twenty or so scenarios
made to this format. The format I've come up with is designed
to work with _any_ two army's, but includes notes for fielding 'army variants' based on
the two that actually fought. That means that while the
Let me know what you think...
Jervis
July, 57 BC: About five miles southeast of modern
Maubeuge in northern
In 58 BC Gaius Julius Caesar invaded
Caesar's force
was somewhat dispersed, and split into two main contingents. Caesar and the bulk of his
army were busy building a camp along a ridgeline by the Sambre river,
while the rest of his army and the army's baggage train was still slowly making it's way
to the camp-site, and were some miles away when the Gauls attacked. The tribesmen had
deployed under cover in a forest on the other side of the Sambre river
from Caesar's camp, and were split into four groups of warriors with some flanking light
cavalry.
The resulting
battle was a desperate affair. It opened with the Gauls swarming out of the forest and
across the river (which was only 3 foot deep) to attack
Caesar's disorganized troops. The battle was a chaotic one, and according to his commentaries Caesar himself needed to fight in the front ranks in
order to stiffen his men's resolve. Eventually his example, supplemented by Roman
discipline and the timely arrival of the troops that had been guarding the baggage train,
turned the tide in Caesar's favour, and the
There are two
sides in this battle; Caesar's army versus the Gaul Alliance.
Both armies should be chosen to the same points value, using
any WAB army list the players wish to use. Caesar's army is split into two contingents;
one must be smaller than the other (in terms of points), and
may not include the army general or army standard. Units may not be
split between the two contingents.
The game
continues until one of the army' breaks, or the end of Caesar's eighth turn, whichever
comes first. If one army breaks then the other side wins. If neither side has broken at
the end of the eighth turn, use victory points to determine the winner.
The Romans set up
first. The larger of the two contingents deploy upon the hill, except for one unit that
may set up between the hill and river (see the special rules below). The smaller
contingent will enter later. No models in the Roman army may deploy more than 24"
away from the Sambre river.
The Gauls set up
using special rules, as described below. The Gauls have the first turn.
The following
special rules apply to this scenario.
Surprise Attack!
The Gauls caught
Caesar by surprise as his troops were constructing their camp. To represent this all of
the Roman army, with the exception of one unit of skirmishers or light cavalry which can be deployed as a picket line (see
below), must deploy on the hill.
The units
deployed on the hill are constructing the Roman camp, and so are
deployed in skirmish formation, even if not normally allowed to do so. Take a Ld
test for each unit on the hill at
the start of the first Roman turn. If the test is passed then
the unit reforms into a normal formation, but may not do anything else that turn. If the
test if failed then the unit reforms in the second Roman turn, and again can't do anything else on the turn it reforms.
Roman units that have been attacked while in skirmish formation may not reform until
they have beaten their attackers off.
Units deployed on
the hill that can operate in skirmish formation may reform normally without taking a Ld test, or can remain in skirmish formation and move on the first
turn.
Note that in this
scenario, units can reform on the first or second turn even if they lack a musician.
The Picket Line
One unit of
skirmishers or light cavalry can be set up anywhere between the hill and the Sambre river,
if the Roman player desires. This unit is set-up normally, and doesn't
have to reform in order to do anything.
The Gauls Surge
Rather than
setting up the Gaul alliance army in the forest (a thankless task, especially seeing as
how they are going to come rushing out anyway on the first turn!), deploy them in the Gaul
players first turn, using the following special rules.
Roll 3D6 for each unit. The result is the number of inches away
from the Sambre river the unit can deploy (on the Roman side).
If there is an enemy unit within this range, then the Gauls can deploy in contact, an count as charging. Gaulish units
cannot set up in a position that would leave any Roman models between the
Roman Reinforcements
The smaller Roman
contingent arrives on the third or fourth Roman turn. The Roman player rolls a D6 for the
contingent at the start of turn 3. On a roll of 4+ it arrives
that turn, and on a roll of 1-3 it arrives at the start of the fourth Roman turn. The
contingent deploys following the rules for flank marching troops in
the Flank Attack scenario in the Warhammer Ancient Battles rulebook. It may deploy
anywhere on the table edge on the Roman side of the river, but all units must deploy
together within 12" of a single point.
The following
'army list variants' can be used to pick an army based on the ones that fought in this
battle. Armies picked using this variant can be used in any game; they don't
just have to be used for this scenario.
Use the Roman
army list in the Warhammer Ancient Battles rulebook to represent Caesar's army. Caesar's
army consisted almost entirely of legionaries, backed up by allied and mercenary
contingents of light infantry and cavalry (the well- trained auxiliaries of the Empire
still lying some time in the future). To represent this the
army may only include the following types of troops: characters, veteran legionaries,
regular legionaries, raw recruits, and bolt throwers. In addition
up to 10% of the army's points may be spent on Celt, Greek and Spanish
allies, as described in the Republican Roman army
list.
Gaius Julius
Caesar: Caesar's army must be led by Caesar (doh!).
Use the Barbarian
list from the Warhammer Ancient Battles rulebook to pick the Gaul Alliance army. The vast
bulk of the army was made up of warrior warbands, with a small
contingent of cavalry providing support on the flanks. Therefore the army may only include the following troops: characters,
warriors, fanatic warriors, barbarian light cavalry, and
skirmishers. At least two thirds of the armies
points must be spent on warriors; the remaining third may be spent on characters and other
troops.
The Nervii: About half of the troops in the
By Mike Bruck
They had little need of arrows, stones or javelins,
which are customary in war, for they did not resort to the usual maneuvers and tactics of
battles, but, coming to close combat with naked swords, they slew and were slain, seeking
to break each others ranks.
Appian,
Civil Wars 4.128
In October of 42 BC, two years after the
murder of Caesar, four Roman armies faced each other near the Greek town of
Cassius became aware of
Brutus formed his now combined armies into
one camp, while the Triumvirs built several camps. Brutus was intent on avoiding battle
and starving the Triumvirs, but his officers and men pleaded with him to fight
another battle. Reluctantly Brutus gave in and the second battle of
Appian describes this battle as a great
clash of swords. Octavians legions eventually succeeded in turning and defeating
Brutus legions. Brutus fled to the mountains with a portion of his army. When asked
to join with him in an attempt to reach his camp, they refused. Brutus said to his
friends, I am no longer useful to my country if such is the temper of these
men. Brutus then instructed his Epirote friend Strabo to kill him, a request to
which Strabo reluctantly complied.
Use the army lists from Caesars Wars
to build your four armies of
Triumvirs:
2000 points each:
Octavian: free
ABS for each army: free
At least 80% Legionaries in each army
Up to 20% Auxiliaries and Skirmishers in
each army
Liberators:
1900 points each:
Cassius: free
Brutus: free
ABS for each army: free
Up to 12 of field fortifications in
each army
Up to 75% Legionaries in each army
Up to 25% Auxiliaries and skirmishers in
each army
Battles:
Fight the two battles of Philippi I. Match
a 2000 point army of
If one side looses both battles, the
campaign is over. If not: Go on to Philippi II.
Each defeated army recovers 20% of points
lost, the victorious army gains 40% of its lost points. Fight the battle of Philippi II
using these armies to determine the campaign winner. Philippi II should last 7 turns.
Special Scenario Rule:
According to Appian,
two
eagles fell upon each other and fought in the space between the armies, amid the
profoundest silence. When the one on the side of Brutus took flight his enemies raised a
great shout and battle was joined. I suggest that the
Eagles/Army Standards from each side meet in single combat after deployment but before
battle is joined. Fight the combat until one of the Standard-Bearer
are killed. The side that wins the battle of the eagles moves first.
The looser gets no ASB benefit for the rest of the game.
Need
MAPS FOR THE THREE SCENARIOS
Here is an example of Brutus Army:
1900 Points:
Brutus (Pro-Consul; Free)
ASB (Free)
4x24 Legionaries
with command (1,616)
1x5 Greek Cavalry
with command (135)
1x6 Asian Horse
Archers (120)
1x12 Greek Skirmishers (Javelins; 50)
12 of Field Fortifications (free)
Total: 1,899
Historical Note:
For those of you that want to try to
create the actual battles of
III, IIII, VI, VIII, X Equestrius, XII, XXVI, XXVIII, XXIX, XXX
http://www.livius.org/phi-php/philippi/battle1.html
Appian:
http://penelope.uchicago.edu/Thayer/E/Roman/Texts/Appian/home.html
70
Since many writers differ as to Caesar's army, I shall follow the most credible Roman
authorities, who give the most careful enumeration of the Italian soldiers, as the
backbone of the army, but do not make much account of the allied forces or record them
exactly, regarding them as mere foreigners and as contributing little to the issue of the
day. The army, then, consisted of about 22,000 men and of these about 1000 were
cavalry. Pompey had more than double that number, of whom about 7000 were cavalry.
Some of the most trustworthy writers say that 70,000 Italian soldiers were engaged in this
battle. Others give the smaller number, 60,000. Still others, grossly exaggerating, say
400,000. Of the whole number some say Pompey's forces were half as many again as Caesar's,
others that they were two-thirds of the total number engaged. So much doubt is there as to
the exact truth. However that may be, each of them placed his chief reliance on his
Italian troops. In the way of allied forces Caesar had cavalry from both Cisalpine23
and Transalpine Gaul, besides some light-armed Greeks, consisting of Dolopians,
Acarnanians, and Aetolians. Such were Caesar's allies. Pompey had a great number from all
the eastern nations, part horse, part foot. From Greece he had Lacedaemonians marshalled
by their own kings, and others from Peloponnesus and Boeotians with them. Athenians
marched to his aid also, although proclamation had been made that they,
being consecrated to the Thesmophori, should do no harm to the army of either party.24
Nevertheless, they wished to share in the glory of the war because this was a contest for
the Roman leadership.
Appian Book II, 70
By Mike Bruck
Pompey
From
his left:
Labienus
1x7
Gallic Cavalry
1x7
German Cavalry
1x5
Galatian Cavalry
? number of auxiliary archers/javleins/slingers
(can't get these numbers yet)(most likely 2 units of 10 or 12)
Domitius
Ahenobarbus
1x24
Veteran Legionaries (1st Legion)
1x24
Legionaries (15th Legion)
1x24
Conscript Legionaries (
1x24
Conscript Legionaries (
Scipio
1x24
Legionaries (
1x24
Legionaries (
1x24
Conscript Legionaries (
Lucius
Lentulus
1x24
Conscript Legionaries (24th Legion)
1x24
Conscript Legionaries (28th Legion)
1x24
Legionaries (4th and 6th Legion)
Auxiliary
javelins and slingers (2x10)
I am
still trying to get the numbers for the above Legions. This would be the order they would
appear. I am not sure exactly how Labienus was deployed ...
probably with skirmishers in from of his cavalry???
Caesar:
From
his right:
Publius
Sulla
2x10
Auxiliary archers and javelins
1x5
German/Gallic Cavalry
Behind
the cavalry and 10th Legion ... 1x12 Legionaries (from the various cohorts)
1x15
Veteran Legionaries (10th Legion)
1x15 Legionaries
(11th Legion)
1x15
Legionaries (12 Legion)
Domitius
Calvinus
1x15
Conscript Legionaries (25th Legion)
1x15
Conscript Legionaries (26th Legion)
1x15
Conscript Legionaries (29th Legion)
Mark
Anthony
1x15
Legionaries (7th)
1x15
Legionaries (8th)
1x15
Legionaries (9th)
Auxiliary
Infantry (1x10 archers, 1x10 slingers)
The Roman Civil
War.
The
29th of June, 48 B.C.
The Roman Civil
War was started by Julius Caesar when in January
49 B.C. he crossed the River Rubicon, the boundary between
After
Caesar was defeated at the Battle of Dyrrachium in May of that
year, he proceeded to
Calvinus
just avoided being trapped between Pompey and Metellus thus
allowing their two forces to unite. The two armies now faced each other on the Plains of
Pharsalus. Caesar always wanted a decisive battle, while Pompey was content to see his enemies army slowly fade away due to supply problems. But Pompeys' Commanders, after a Council of War, decided that it was the
right time to stand and fight.
The
Army of Caesar: There were elements of the VIII, IX, X, XI, and XII Legions, about 80 understrength cohorts. This amounted to about 22,000 Legionaires, 1000 cavalry and a small number of light troops.
The
Army of Pompey: 110 cohorts of Legionaires and Auxiliaries
gave Pompey a force of 45,000 men. They were supported by 3,000,
archers, 1,200 slingers and about 7,000 Cavalry. Some of the cavalry, especially
the 800 strong force of Pompeys' herdsmen and slaves, would
not be of the highest quality.
The
Battlefield: The battle itself was fought on the Plain which
was surrounded on three sides by hills. On Pompeys' right there flowed the River Enipeus. The
hills saw the final scenes of this battle.
The
two Armies faced each other for several days at a distance of 4 miles. Each day both
Commanders marched their troops out and formed line of battle, only to return
back to camp. Each side was trying to get the other to commit himself. However Caesar was running short of supplies, and was forced to take
the offensive. On the morning of June 29th, Caesar as usual,
came out with his Army; but this time it was to fight. While Caesars' Army formed the
normal three lines, he surveyed Pompeys' own battlelines.
Pompey
was using the steep banks of the River Enipeus to protect his
right flank. All his cavalry, slingers and archers were on the left except for 600 Pontic
and Cappadocian cavalry which were
on his right.
His extreme right was held by a Cilician Legion supported by Spanish
cohorts. The Syrian Legions were in the centre and the rest of the cohorts were placed between the two wings. Some cohorts were with the
Auxiliaries to act as light infantry. Seven cohorts were left behind
to protect the camp and some smaller forts that were in the hills.
Pompeys' Army was about 42,000 infantry and 7,000 cavalry
against Caesars' 21,500 infantry and 1,000 cavalry. This meant that Pompeys'
frontage would overlap his enemy's.
Caesar
united his two weakened Legions (IX and VII) and placed them on his
left and personally took command of the X Legion on his extreme right. Seeing that
he could be outflanked by the enemy's' cavalry and lights, he withdrew 6 cohorts (some
sources quote 3,000 men) from the reserves of the third line and placed them out of sight
behind the X Legion. The reserves of the third line were not to attack unless ordered to
do so by Caesar himself.
Pompey
ordered his men to stay firm and to let Caesars' force attack them. The plan was for the
enemy to tire themselves out by charging the distance between the two Armies. But the Legionaires of Caesar were battle hardened Veterans. When they saw
that the enemy were not moving to meet them, they stopped at
about half way, pausing only to regain formation and to get a short rest. Once ready, they
charged forward, threw their javelins and drawing their swords they attacked.
The
Pompeians received the charge without any problems. At the
same moment the cavalry on Pompey's' left attacked and they were followed by over 4,000
archers and slingers.
Caesars'
cavalry, mixed with light infantry were overwhelmed almost immediately and were forced to fall back rapidly. The Pompeian light troops attacked
Caesars' right while the cavalry tried to get round Caesars' exposed flank. Caesar seeing
the danger, ordered the hidden 4th rank behind his X Legion to
attack the cavalry. Taken by surprise, and as many of them were fighting their first
battle, the cavalry at first sheered away from the infantry. However
this very quickly turned into a panic and then a rout. The entire force headed for the
hills. The Pompeian archers and slingers without the support of the cavalry were slaughtered.
Meanwhile
the main Pompeian Army was standing firm. Neither side was gaining an advantage. Once the 4th line had dealt with the archers and slingers, it then began to
sweep around the left flank of the enemy and attack it in the rear. Caesar at this point
ordered the 3rd line forward to replace the first2, who by now
were exhausted. For the Pompeians this was the final straw.
Fighting fresh troops to the front and now being attacked in
the rear, the left flank began to break up.
The
centre fought on, but Pompey seeing how the battle was going, left the field. At around
mid-day his defeated cohorts began to drift into the camp. The cohorts guarding the camp
put up a good fight, but were forced to abandon the ramparts
and head for the safety of the high ground that was above the camp.
The Pompeians were on the high ground and Caesar was between
them and the only source of water, the River Enipeus. Although
exhausted, Caesars' troops built a line of defences between
the river and the high ground, thus cutting off the enemy from the water. The next day, at
dawn, the remaining enemy surrendered.
Conclusion: This
battle was the most bloody battle in the Civil War in terms of
Romans killing Romans.
According
to Caesar, he lost 230 officers and men, but other sources state 1,200. Pompey lost about
15.000 men, but as with most ancient battles, the slaughter probably occurred during the
pursuit. About 6,000 were killed in the attack on the camp. 24.000 surrendered to Caesar the day after the battle.
Shortly afterwards, Pompey was killed in
Wargaming
the
Caesar
will be outnumbered almost 2-1. To have any chance of success his troops must be of a
better quality.
I will not be going into different the classifications as found
in several Rules and Lists, instead I will give a broad outline of the two Armies. You can
include the finer details about Types, Morale Weapons etc yourself. You can adjust the
size of the Armies as well as the size of the Units. If you feel that
the light infantry should be javelin armed, then change it.
Caesars
Army: All the
Legions are Veterans. This also applies to the Cavalry. The light infantry are Average.
I use 24 figures to a Legion. This gives Caesar three Legions,
12 Cavalry (Medium), 6 Cavalry (Light) and two Units of light
troops; both 12 strong; these are archers and slingers. In the camp
there are 12 Legionaires.
Pompeys' Army: There are
six Legions, one Veteran, two Average and three Poor, Raw etc. There are two Units of
light infantry archers, each 12 strong and one Unit of slingers, also
12 strong. These lights are all Average.
The Cavalry are, Cappadocian and Pontic: Heavy, Veteran, 12
Figures. The others were Gauls, Numidians, Macedonian,
Thracian and Syrian to name a few. This mass on the left would be 50% Average, the rest
being of a poorer class. These are 8 Heavy, 12 Medium and 24 Light Cavalry. I would class the Light Cavalry as poor.
In the camp there are 18 Legionaires.
These do not leave the camp and are classed as Veterans. This
is because of the fight they put up when they were attacked.
I am not
saying that this is a Historical representation of the fighting abilities of the troops
involved, but in order to give Caesar a chance, History must be bent a little. Pompey, in
order to win, must use his numbers to overlap Caesar and then sweep around his flanks. Caesar must time his attack perfectly, as Pompey thins out his line to
advance, Caesar launches his attack. His Veterans should
at first succeed, then it's a race against time whether or not
he can achieve victory before Pompey can bring his flanks round to bear.
Good
Luck to both sides.
Here is another
opinion:
"Our
march at present, and set our thoughts on battle, which has been our constant wish; let us
then meet the foe with resolute souls. We shall not hereafter easily find such an
opportunity."
The day was
On Caesar's right side, Pompey's left wing, was the 2 legions that Caesar had to give
Pompey in the autumn of 50 BC, the 1st and 3rd, under the command of Lucius Domitius
Ahenobarbus. Quintus Caecilius Metellus Pius Scipio commanded Pompey's center with the
Syrian legions and African troops. On Pompey's right wing was Cornelius Lentulus with the
Cilician legion with Spanish auxiliaries. Where Pompey was is confusing. Plutarch says he
commanded his right wing in person, opposite
With both sides set, Caesar's soldiers anxiously waited for the trumpets to signal the
charge. On this field no one had a terrain advantage. The
former first Centurion of the 10th legion led the charge. The men carried javelins in hand
and ran towards the enemy. When Pompey's side didn't move,
Caesar ordered them to halt midway, stand, throw their javelins and draw the Gladius short
sword, then engage. Pompey's men took the fall of javelins, held their ground, and drew
their swords. Caesar's first 2 lines clashed with Pompey's and
kept up the fight. Both sides had the same training, so Roman troops trying to kill each
other would have been very difficult. At this moment Pompey's cavalry charges from his
left wing in open order to outflank Caesar's right and the 10th legion. His archers and
slingers ran after the horse to get in position. Caesar says that his cavalry couldn't stand up to this and gave ground. He actually made a full
retreat sound good. Now Pompey's horse made it to the infantry and began to turn Caesar's
flank. At just the right moment, Caesar ordered the crack 4th line troops forward. Using
their javelins as pikes, they thrusted them up at the riders
faces. This completely unexpected move eliminated the horse advantage. Of course the horse are charging and 3000 men getting at least one shot at a rider
will take the horse out quite quickly. The rest panicked and headed for the hills. Now
Caesar's men continued on Pompey's archers and slingers and cut them to pieces then
marched on Pompey's unprotected left flank from behind. Caesar now ordered his 3rd line forward. The first two lines had held up greatly and now
Pompey's men began to break. Caesar's troops forced Pompey's left wing to break and run
and Pompey, who I think was more towards the center of his
army, saw his remaining troops lose cohesion. Pompey hadn't engaged his right wing of the
army fully and seems to have lost his mind for a moment and seeing his remaining horse
fleeing in panic and his left flank surrounded and being
destroyed, he gave up. Fleeing from the field on horseback, upon reaching his camp he
ordered those at the gates to guard it with their lives while he, Pompey the Great,
retired to his tent to await his fate.
But unlike a noble Roman, Pompey didn't commit suicide. One
would think he would. He had lost a fight he should have won. This defeat effectively
ended the
"This they would have; they brought me to this necessity. I, Gaius Caesar, after
succeeding in so many wars, had been condemned had I dismissed my army."
,,, "Hoc voluerunt. Tantis rebus gestis Caius Caesar condemnatus essem nisi ab exercitu auxilium
petissem."
So he said according to Asinius Pollio,
one of Caesar's generals. He claimed the Pompey lost 6000 men dead. The casualties for
Pompey were likely around 7,000 although Caesar claimed 15,000 dead. Caesar claimed that
he lost only 200 regulars! Don't think so. He did lose at least
30 centurions. Crastinus, the former first centurion had died
from a sword in the mouth. Now if someone that good died like that and
at least 30 other centurions, Caesar likely lost around 2000 men, but this may not seem so
unreal. Pompey's men were certainly scared to death of Caesar. The republican
commanders must by now have known of Caesar making bread from
roots to feed his men. So in the end Caesar had his enemy fearing him and an indecisive
commander to face. Caesar correctly guessed what Pompey would do, which was a simple
stratagem, and Caesar used original tactics to give himself the advantage. Many say Caesar
was lucky, but I think that Caesar was correct in stating that it was Pompey's own
generalship, or lack there of, that lost him this battle. Caesar captured 9 legionary
eagles, and 180 unit standards. In Pompey's camp, Caesar had all private papers burnt,
later saying he never wanted to know what they said.
ORCHOMENUS
CARRHAE
ALESIA
CAMPAIGNS
28mm CAESARIAN ROMAN
MINIATURES
Foundry
Essex
Companion
Old Glory
Gripping Beast
1st Corps
Magister Militum
REFERENCES
All quotes in
purple are from this translation of Vegetius: http://www.pvv.ntnu.no/~madsb/home/war/vegetius/dere05.php#09