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Caesars
Wars: The Fall of the
By Mike Bruck and Jeff Jonas
They had
likewise two other javelins, the largest of which was composed of a staff five feet and a
half long and a triangular head of iron nine inches long. This was formerly called the
pilum, but now it is known by the name of spiculum. The
soldiers were particularly exercised in the use of this weapon, because when thrown with
force and skill it often penetrated the shields of the foot and the cuirasses of the
horse.
Vegetius, De Re Militari *
This army list
is designed to help you create a Late Republican Roman wargame
army for Warhammer Ancient Battles. This
period represents the armies of
During this time,
In the west
only
The list of
enemy armies of
ARMY COMPOSITION Characters. Up to 25 % of
the points value of the army. |
SPECIAL RULES
Linear
Obstacles
After the
terrain for a tabletop battle has been determined, the Roman player may place up to 12
inches of linear obstacles (trenches) or field fortifications (stakes) in his
deployment zone, at no cost, for each 2000 full points in the army. A trench is a movement obstacle that counts
the same as a 2 wide stream. A trench
does not block line of sight, and only counts as a defended obstacle against cavalry.
A field
fortification counts as 2 for each inch, and is a wall that gives light cover to
shooting, counts as a defended obstacle and blocks LOS. For example, a Roman commander
could place up to 6 of field fortifications, or a combination of the two. Each
section must be at least 4 long. So a Roman could place 4 of field
fortifications, and then 4 of trenches. Linear Obstacles must be deployed first,
before any of the armys units are deployed. An army that deploys linear obstacles
gives up the right to decide who will move first, if both players use them then dice off
as normal.
Caltrops were
spiked anti-cavalry devices which when thrown, one spike would always land pointing up. Caltrops are a special scenario item.
Testudo
Same as the WAB rulebook.
Unreliable troops must pass a leadership
test in order to charge or move within 8 of a
non-skirmisher enemy unit.
Stealth
Formed units with stealth may move at
normal pace through obstacles, however they may not march or charge at double pace.
Sub-General
Functions like an army general for
specified troops under his command only.
Pilum
Counts as a heavy throwing spear. The pilum was tossed just before combat, causing
casualties and disrupting the enemy advance, it is not a missile weapon in WAB. The extra
strength represents the pila removing the use
of enemy shields, and extra penetration of their heavy weighted metal shafts. Roman legionaries also carried light pila, these count as javelins and can be thrown
like normal missiles.
COHORT
The basic Roman tactical formation at
this time was the cohort. Cohorts normally
comprised 480 soldiers at full strength. Often
cohorts were not at full strength, especially veteran units.
For our purposes, a cohort is a legionary unit of 16-32 models. The Praetorian
cohort may have a minimum of 8 models, and must be the smallest legionary unit in the
army.
Cohort
Swapping
A cohort may swap with another cohort
during the charge phase. The swapping cohort must be un-engaged, must be within 8
and have the unit in its arc of vision. A unit
that is attacked in the flank or rear may not swap. The
unit that swaps counts as charging, the unit that swaps out may do nothing and must assume
the same facing a formation of the swapping unit.
Drilled
Disengagement
A Drilled cohort may FBIGO if it wins
or loses a combat with an enemy infantry unit. Of course, if it loses a combat, it must
pass a break test first, if it fails then it may only FBIGO if allowed under teh normal
2:1 rules. Units may FBIGO freely through other cohorts.
Used
to elephants
Roman Cohorts that are Drilled also
count as Used to elephants.
Characters
dismounting
A character on horseback may join an
infantry unit. He simply is replaced by a
suitable dismounted figure. A horse and holder
can be set at the back of the unit to denote this. Lictors
and any other entourage figures will mill around the back as well, near the horses.
Any character that joins an infantry unit in combat will be given a shield by one of the
soldiers in the unit if they carry them.
If
therefore he finds his army composed of raw troops or if they have long been unaccustomed
to fighting, he must carefully study the strength, the spirit, the manners of each
particular legion, and of each body of auxiliaries, cavalry and infantry. He must know, if
possible, the name and capacity of every equestrian, tribune, centurion, and soldier. He
must assume the most respectable authority and maintain it by severity. He must punish all
military crimes with the greatest rigor of the laws. He must have the character of being
inexorable towards offenders and endeavor to give public examples thereof in different
places and on different occasions.
Vegetius:
CHARACTERS
The army must have at least one character to
serve as the overall leader, chosen from the Characters listed below.
1 ARMY GENERAL (Imperator, Consul or
Proconsul)
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Imperator |
4 |
6 |
5 |
3 |
3 |
3 |
6 |
2 |
10 |
150 |
Pro-Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
9 |
125 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5
pts.
Special Rules: Army General, Drilled and Stubborn.
The Imperator is a general that has been tested in war
and has risen to command his own personal army. As such his soldiers are more loyal to him
than to Rome itself, his stern leadership and favor of the gods earns him the highest
devotion from his troops. He is a danger to
Rome, as he is most likely affiliated with either the populares or optimates political groups, who are
destined to destroy the Roman Republic is vicious civil wars.
The Pro-Consul is a seasoned general that has many
campaigns behind him. He is loyal to Rome, and has all the skills to fight the enemies of Rome, and then give up his auctoritas
under the laws of Rome and return to civilian life. He is the typical Cincinnatus.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Consul |
4 |
5 |
5 |
3 |
3 |
2 |
5 |
2 |
? |
135 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5
pts.
Special Rules: Army General, Drilled and Stubborn. Consul.
Consul: The consul is
an up-and-comer of untested mettle. He can be a Military Man, a Political Animal, or a
Standard Roman issue.
Before the battle
roll a D6 to find out what stuff he is made of:
1-2: Political animal. Leadership is 8, but bribes and political allegiances allow the
general to double the amount of Lictor bonuses.
3-4: Standard and Steady general, leadership is 9, the general himself is immune to panic.
5-6: Military Man: Leadership is increased to 10, but the general is rash. Troops within 12 of the general are
subject to warband rule #2 (surge forward on a roll of 6).
Next
day as Caesar was preparing to set out with the army, notice was sent him by his spies, that Pompey had been in order of battle ever since midnight.
Upon this intelligence he ordered the standard to be raised.
0-1 ARMY STANDARD BEARER or AQUILIFER
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Army Standard |
0 |
4 |
4 |
4 |
4 |
2 |
5 |
2 |
9 |
100 |
Equipment: Armed with a gladius, light armor, and shield.
Special Rules: Army Standard Bearer, Drilled and Stubborn. See the WAB rules page 119 for further effects
This may
represent the generals personal standard which is raised near his tent, or a
legions aquilifer, or eagle standard. Both symbolize the power of the general and serves
as a rallying point for the legions. In very large games multiple Eagle standard bearers
should be allowed and each legion of 10 cohorts should have its own eagle army standard. The legions Eagle standard became an object
of veneration and no legion could bear the humiliation loss of it, see the WAB rulebook
page 119 for further effects.
Valor is
superior to numbers. Vegetius
0-1 LEGATE
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Legate |
4 |
5 |
5 |
3 |
4 |
2 |
5 |
2 |
9 |
100 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse +5
pts.
Special Rules: Sub-General, Drilled and Stubborn.
Caesar
despaired that the six tribunes assigned to each legion no longer had the salt to lead
them, so he place Legates in charge as permanent commanders of his legions. One Legate is
allowed for each ten cohorts in the army. The Legate counts as an army general only for
one assigned legion. A Legate may also command Allied or Mercenary troops, but only as an
assigned character.
0-1 SENIOR CENTURION
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Senior Centurion |
4 |
6 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
95 |
Equipment: Armed with a gladius, large shield, and light
armour.
Special Rules: Drilled and Stubborn. Immune to psychology.
Decimation.
Decimation:
If a unit breaks from combat while the Senior Centurion is attached he will carry out a
decimation after the battle. The cohort loses D3 troops.
The unit is immune to psychology in its next battle in a campaign.
A legions
senior centurion (primus pilus which means first
spear or first file) was the toughest bird in the Roman Army, and he
protected the legions eagle standard. One only needs to read Caesars account
of the actions of Titus Pullo and Lucius Vorenus,
who are now stars of their own HBO TV series, to see how tough they could be. One Senior
Centurion is allowed for each group of ten cohorts in the army. At a players
discretion they can also be added to siege games, and special scenarios, these characters
are not recommended for tournament play.
TRIBUNES and PRAEFECTS
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Tribune |
4 |
4 |
4 |
3 |
3 |
2 |
5 |
2 |
8 |
55 |
Warhorse |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
+5 |
Equipment: Armed with a gladius, and light armour. May ride a Warhorse
+5 pts.
Special Rules: Drilled and Stubborn.
Tribunes
no longer carried out many military functions as they were mostly political appointees. Praefects often commanded auxiliary forces.
0-2 LICTORS
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
|
Lictors |
4 |
3 |
3 |
3 |
4 |
2 |
5 |
1 |
7 |
30 |
Equipment: Armed with a gladius, and fasces.
Special Rules: Drilled and Stubborn. The Lictors are an
independent character that is part of the Generals entourage, they
keep up even if the general is mounted. They
will not join units, but will hang back in the rear if the general attaches to a unit. They may not charge.
The Lictors
provide a re-roll of any failed break or panic test within 12, or
they may add +1 to any combat result. These effects may be used once per
game per lector. Once their re-rolls or bonus points are used up, the Lictors may withdraw
to the camp. If the enemy capture or kill a Lictor they gain +25 pts each
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The music of the legion consists of trumpets,
cornets and buccinae. The trumpet sounds the charge and the
retreat. The cornets are used only to regulate the motions of the colors; the trumpets
serve when the soldiers are ordered out to any work without the colors; but in time of
action, the trumpets and cornets sound together.
LEGIONARIES
Legionaries
must be organized into units of at least sixteen models each. There is no limit to the maximum size of a unit. One model per unit must be upgraded to a standard
bearer at a cost of +5 points, one model per unit must be upgraded to a musician at a cost
of +5 points, and one model per unit must be upgraded to a Centurion at a cost of +10
points, (the leadership bonus of the Centurion has been added).
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Veterans |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
9 |
20 |
Equipment: Armed with gladius, pilum, large shield and light
armor. May add javelins +1pt.
Special Rules: Cohorts. Drilled and Stubborn. 0-1 unit may be upgraded to
Praetorians +15 pts per unit.
Praetorians are
the generals bodyguard. They are immune
to panic and allowed one free re-roll of to hit dice per game, the whole roll must be
re-rolled. The unit of Praetorians may not
exceed 12 models. They must deploy within 6 of the army general.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Regulars |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
13 |
Equipment: Armed with gladius, pilum, large shield and light
armor. May add javelins +1pt.
Special Rules: Cohorts. Drilled. A unit may be Seasoned and will
then count as stubborn, +3 pts.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Raw Recruits |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
|
11 |
Equipment: Armed with gladius, pilum, large shield and light
armor. May add javelins +1pt.
Special Rules: Cohorts. Neither
Drilled or Stubborn.
Raw recruits can also be provincial forces and garrisons.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Conscripts |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
|
7 |
Equipment: Armed with gladius, pilum, large shield. May add light armor +2 pts. May add javelins +1pt.
Special Rules: Cohorts. Neither
Drilled or Stubborn.
Conscripts are
so raw they are regarded by contemporaries as legions in name only. Such troops would be some of the Pompeian troops at
Pharsalus, or those raised in Spain from slaves and
non-citizens. Ptolemaic, Pontic, Galatian
legions, or Jubas Numidian legions would also count as
conscripts compared to even the raw recruits raised from citizens.
Lest the
soldiers in the confusion of battle should be separated from their comrades, every cohort
had its shields painted in a manner peculiar to itself. The name of each soldier was also
written on his shield, together with the number of the cohort and century to which he
belonged. From this description, we may compare the legion, when in proper order, to a
well fortified city as containing within itself every thing requisite in war, wherever it
moved. It was secure from any sudden attempt or surprise of an enemy by its expeditious
method of entrenching its camp even in the open plains and it was always provided with
troops and arms of every kind.
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AUXILIA
Auxiliaries were
no longer part of the legion, they were mercenary hired for their skills in scouting,
skirmishing, and garrisoning outposts. Occasionally powerful generals could afford to
carry auxiliaries from all parts of the empire. Thus, Crassus had Gaulic
cavalry in Parthia, and Caesar could afford Numidian and Cretan troops in Gaul. Roman Cavalry became rare after the initial Civil
Wars as the young nobility of the equestrian class signed up for political careers as
opportunity increased.
The last known
Roman cavalry served with Pompeius at Pharsalus, but each Triumvir or Consul probably
carried a small unit of Roman cavalry as messengers. Other
cavalry were attached as needed, but were rarely numerous,
which became a deciding factor in Romes difficulties against Parthia. Most allied cavalry was decidedly not shock cavalry
as that role was deferred to the legions. Nevertheless, cavalry occaisionallly
proved to be the decisive factor in these wars as shown at Alesia,
and Munda. Pharsalus
shows the extreme where poor usage of a cavalry advantage was thrown
away. Labienus command of Numidian horse before Thapsus proved the lesson to Caesar that Crassus learned to his
death at the hands of Parthian horsemen, that proper support was vital.
Infantry
auxiliaries were mostly local allies fighting in native style and equipment- troops that would be called foederati in the empire,
in these armies some troops are assumed seasoned enough to lose their warband status. True
Allies fought under their own standards are culled from the Allied lists.
Auxiliary
troops must be organized into units of at least five models each. There is no limit on the maximum size of the unit. One model per unit may be upgraded to a standard
bearer at a cost of +5 points, one model per unit may be upgraded to a musician at a cost
of +5 points, and one model per unit may be upgraded to a leader at a cost of +5 points. Mercenary units may be led by a Legate, Tribune or Praefect.
CAVALRY
0-1 ROMAN CAVALRY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Roman Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
20 |
Equipment: Armed with sword, light armor, shield, and throwing
spear.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
German Cavalry |
8 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
24 |
Equipment: Armed with sword, shield, and mixed weapons. 0-1 unit may have Light Armour +2 pts. May replace
mixed weapons with throwing spears +1 pt.
Special Rules: Warband. Stubborn.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Celtic
Cavalry |
8 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
20 |
Equipment: Armed with sword, shield, and mixed weapons. May
add light armour +2 pts. May replace mixed
weapons with throwing spears +1 pt.
Special Rules: Warband. Light Cavalry. Celtic cavalry
fear German cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Iberian
Cavalry |
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
17 |
Equipment: Armed with
throwing spear, and buckler. May have light armour +2 pts. May replace buckler with shield
+1 pt.
Special Rules: Light Cavalry. Stealth.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Numidian Cav. |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
22 |
Equipment: Armed with
sword, javelins, shield.
Special Rules: Light Cavalry,
Feigned Flight, Parthian Shot.
Includes
Mauritanian cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Greek Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
20 |
Equipment: Armed with
sword, thrusting spear, light armor, and shield. May replace thrusting spear with javelins
(free).
Special Rules: Light Cavalry.
Includes
Thessalians, Thracians, and Macedonian cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Asian Cavalry
|
8 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
16 |
Equipment: Armed with
sword, throwing spear, and shield. May add javelins +1 pt. May add Light Armour +2 pts. 0-1 unit may
add bows +2 pts.
Special Rules: Light Cavalry.
Unreliable.
Includes Armenian
cavalry, Kappadokian cavalry, Pontic cavalry.
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Arab Cavalry |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
10 |
Equipment: Armed with
sword, javelins, and shield.
Special Rules: Light Cavalry.
Feigned Flight. Unreliable.
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MERCENARY INFANTRY
LIGHT INFANTRY
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Auxiliary
Infantry |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
7 |
Equipment: Armed with
sword, javelins and buckler. May add throwing
spear +1 pt. May add Light armour +2
pts. May replace buckler with shield +1 pt.
Special
Rules: Light
Infantry. Stealth.
These troops can
represent almost any body of troops that has been recruited to scout and cover the flanks
of the army. They can represent Libyan
javelineers in Caesars army, to Hellenistic thureophoroi in the east, to Spanish scutarii in the west.
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Levy Infantry |
5 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
4 |
Equipment: Armed with
sword, javelins and buckler. May add throwing
spear +1 pt. May replace buckler with shield
+1 pt.
Special
Rules: Light
Infantry. Stealth. Unreliable.
Includes Asian
light infantry, Armenians, second line Spanish, and other troops of low quality that
accompanied a number of armies, mostly on the optimates
side.
SKIRMISH INFANTRY
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
|
Skirmishers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
6 |
Equipment: Armed with
sword, javelins and buckler. May replace
javelins with sling, +1 pt, or replace javelins and buckler with bow +1 pt.
Special
Rules: Skirmishers.
These troops
also are an amalgam of numerous skirmisher types added to the army from the provinces. These can be buckler armed
caetrati from Spain, Greek or Thracian skirmishers, or
Numidian javelineers, or even Asiatic slingers from Asia, Kappadokia, or Armenia.
0-1 BALEARIC SLINGERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Balearic
Slinger |
5 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
9 |
Equipment: Armed with dagger and sling. May have buckler (+1 point).
Special Rules: Skirmishers
0-1 CRETAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Cretan Archer |
5 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
10 |
Equipment: Armed with sword and composite bow. May have shield (+1 point).
Special Rules: Skirmishers.
SYRIAN ARCHERS
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Syrian
Archers |
5 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
6 |
Equipment: Armed with
sword, and bow. May add light armour +2
pts.
Special Rules: Light Infantry.
Unreliable.
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SPECIAL TROOPS
BATTLEFIELD ARTILLERY
SCORPIO [LIGHT BOLT THROWER]
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Crew |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
8 |
Scorpio |
- |
- |
- |
- |
6 |
2 |
- |
- |
- |
20 |
Crew: Each machine
has a two, or three man crew +8 pts.
Equipment: The crew are armed with gladius and may have light
armor +2 pts.
Special Rules: Crews are
drilled and stubborn, bolt thrower .
Range=36,
Strength 4/-1 per rank, no save, D3 wounds per hit. Bolt throwers may be organized in single model
units or multi-model batteries. No more than
one scorpio for every two units of legionaries.
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SIEGE ARTILLERY
TORMENTA [HEAVY BOLT THROWER]
BALLISTA [LIGHT CATAPULT]
ONAGER [HEAVY CATAPULT]
0-1
AFRICAN ELEPHANT
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Pts |
Elephant
|
6 |
4 |
- |
6 |
5 |
5 |
3 |
4 |
4 |
150 |
Mahout
|
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
7 |
- |
Crew
|
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
+8 pts |
Equipment:
The elephant is ridden by one mahout and two crew in the tower. Crew are armed with
javelins, and light armor. One extra crewman may be added +8 pts.
Special Rules: African Elephant with tower.
ALLIES and
ENEMIES
Celts: Use the "Gallic" army list from Hannibal and the Punic Wars. Chariots may not be used.
Germans: Use the "German" army list
modified from Warhammer
Ancient Battles.
Britons: Use the "Britons" army list
modified from Warhammer
Ancient Battles.
Thracians: Use the "Thracian" army list
modified from AtG.
Illyrians and Dardanians: Use the "Illyrian" army list
modified from AtG.
Bithynians: Use the
Pontic army list from The Successors (with modifiers TBD).
Commagene: Use the Pontic army list from The Successors
(with modifiers TBD).
Galatians: Use the Late Galatian army list
from The Successors.
Numidians:
Use the "Numidian" army list from Hannibal and the Punic Wars.
Celt-Iberians:
Use the "Celt-Iberian" army list
from Hannibal and the
Punic Wars.
Ligurians:
Use the "Lusitanian" army list
from Hannibal and the
Punic Wars.
Lusitanians:
Use the "Lusitanian" army list
from Hannibal and the
Punic Wars.
Ptolemaic:
Use the "Late Ptolemaic" army list
from The Successors.
Pontus and Armenia:
Use the "Pontic" army list from The Successors (with these
modifiers).
Parthia:
Use the "Parthian" army list from The Successors.
Nabataean Arabs:
Use the "Arab troops from The Successors.
CAESARS PALS & FOES
(by Jervis Johnson)
All characters have these equipments and
basic skills:
Equipment: Armed with a gladius, and light armour. May ride a Warhorse
+5 pts.
Special Rules: Army General, Drilled and Stubborn.
JULIUS CAESAR
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Julius Caesar |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
2 |
10 |
210 |
Inspirational:
Any unit led by Caesar will exert itself that little bit harder in combat, and may
therefore add +1 to its combat results score.
Quick Thinking: Caesar *always* gets the first turn of a battle, unless
he has been ambushed or in some other way surprised. In addition, Caesar is allowed to
redeploy any one unit in his army *after* he has seen his opponent's set-up. The
redeployed unit may be set up anywhere in Caesars deployment area.
Rash: Caesar and any unit he leads become subject to Warband Psychology
rule 2.
MARC
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Marc Antony |
4 |
7 |
6 |
4 |
4 |
3 |
6 |
3 |
9 |
200 |
Tenacious:
A unit led by Marc Antony takes any leadership tests with three dice, and picks which two
it will use to decide the result of the test.
POMPEY
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Pompey |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
2 |
9 |
200 |
Great
Commander: To represent Pompey's remarkable ability as an army commander if he is
included in an army it may set up second, after the opposing army's deployment has been
revealed.
TITUS ATIUS LABIENUS (leader of Pompey's
cavalry at the Battle Of Pharsalus)
|
M |
WS |
BS |
S |
T |
W |
I |
A |
L |
Pts |
Titus Labienus |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
3 |
9 |
150 |
Hates
Caesar: Titus Labienus and any unit he leads hate
Julius Caesar (see the psychology rules). If Caesar is leading a unit then they hate that
unit as well. If Caesar is leading an army then they hate the entire army!
Name your general
at: http://rumandmonkey.com/widgets/toys/namegen/5679/ Jeffrey Alan
Jonas: Numerius Calpurnius
Bonus I can see the
campaign signs for 1st Consul already.. Get
rid of the onus, vote for Bonus! Michael Robert
Bruck: Aulus Cornelius Barbatus
Obviously from an
ancient Roman family. "Vote for Barbatus! He'll improve your status ..." |
Time Line
202
BC
Zama
End
of the 2nd Punic War
198-197
BC 2nd
Macedonian War
171-168
BC 3rd
Macedonian War
Pydna
48
BC
4th Macedonian War, Conquest of
105-101
BC Invasion
of the Cimbri and the Teutones
102 BC
Aquae Sextiae
101 BC
Vercellae
90-89 BC
Social War
88; 83-82 BC 1st
Civil War
8 BC
Esquiline Forum (battle in downtown Rome Marius v. Sulla)
83 BC
Canusium/Capua
82 BC
Clusium
82 BC
Colline Gate
88-85 BC
1st Mithridatic War
86 BC Battle of Chaeronea
86 BC
Battle of Orchomenus
80-72 BC
Sertorian War
80 BC
Baetis
75 BC
Baetica
75 BC
75 BC
Saguntum
72 BC
Assassination of Sertorius
74-65 BC
4th Macedonian War
69 BC
Tigranocerta
67 BC
Zela (I)
66 BC
Nicopolis (Euphrates)
73-71 BC
3rd Servile War (See Spartacus)
58-52 BC
Caesars
Gallic War
58 BC
Bibracte
58 BC
Plains of Alsace/Vensontio (Battle against Ariovistus/Germans)
57 BC
Sambre
55-54 BC
Caesars invasion of
53 BC
Carrhae (Crassus (killed) v. Sorena of Parthia, Orodes II was king and campaigned against the Armenians)
52 BC
Gergovia
52 BC
Alesia
49-45 BC
2nd Civil War
49 BC
Caesar Crossing the Rubicon
49 BC
Ilerda (Spain)
48 BC
Dyrrachium and
47 BC
Battle of the Nilus River (Caesar v. Ptolemy XIII)
47 BC
Zela (Caesar v. Pharnaces)
46 BC
Thapsus (Africa)
45 BC
Munda (Spain)
44 BC
Murder of Caesar
43-42 BC
Wars of the 2nd Triumvirate
43 BC
Forum Gallorum/Mutina. (Octavian and consuls Pansa
(kia), Hirtius (kia), defeats Antonius)
42 BC
Philippi I and II (Antonius/Octavian
v. Cassius/Brutus)
39-36 BC
War against Parthia (Antonius defeated)
38-36 BC
War against Pompeius
33-31 BC
War against Cleopatra VII
31 BC
List of Consuls 105 BC to 31 BC
104 Gaius Flavius Fimbria,
Gaius Marius
II
103
Lucius Aurelius Orestes, Gaius Marius
III
102 Quintus Lutatius
Catulus, Gaius Marius
IIII
101 Manius Aquillius,
Gaius Marius
V
100 Lucius Valerius
Flaccus, Gaius Marius
VI
99 Aulus Postumius
Albinus, Marcus Antonius Orator
98 Quintus Caecilius
Metellus Nepos, Titus Didius
97 Gnaeus Cornelius
Lentulus, Publius Licinius
Crassus
96 Gaius Cassius Longinus,
Gnaeus Domitius
Ahenobarbus
95 Lucius Licinius
Crassus, Quintus Mucius
Scaevola Pontifex
94 Gaius Coelius Caldus,
Lucius Domitius
Ahenobarbus
93 Gaius Valerius Flaccus,
Marcus Herennius
92 Gaius Claudius Pulcher,
Marcus Perperna
91 Sextus Julius Caesar,
Lucius Marcius
Philippus
90 Lucius Julius Caesar,
Publius Rutilius Lupus
89 Gnaeus Pompeius Strabo,
Lucius Porcius Cato
88 Lucius Cornelius Sulla
I, Quintus Pompeius Rufus
87 Lucius Cornelius Cinna
I (temporarily deposed in favour of Lucius Cornelius
Merula), Gnaeus Octavius
86 Lucius Cornelius Cinna
II, Gaius Marius
VII, Suffect: Lucius Valerius
Flaccus
85 Lucius Cornelius Cinna
III, Gnaeus Papirius Carbo
I
84 Lucius Cornelius Cinna
IV, Gnaeus Papirius Carbo
II
83 Lucius Cornelius
Scipio Asiaticus Asiagenus, Gaius Norbanus
82 Gnaeus Papirius Carbo
III, Gaius Marius the
Younger
81 Gnaeus Cornelius
Dolabella, Marcus Tullius Decula
80 Lucius Cornelius Sulla
II, Quintus Caecilius
Metellus Pius
79 Appius Claudius
Pulcher, Publius Servilius Vatia
Isauricus
78 Marcus Aemilius
Lepidus, Quintus Lutatius Catulus
77 Mamercus Aemilius
Lepidus Livianus, Decimus Junius Brutus
76 Gnaeus
Octavius, Gaius Scribonius Curio
75 Gaius Aurelius Cotta,
Lucius Octavius
74 Marcus Aurelius Cotta,
Lucius Licinius Lucullus
73 Gaius Cassius Longinus,
Marcus Terentius Varro
Lucullus
72 Gnaeus Cornelius
Lentulus Clodianus, Lucius Gellius
Publicola
71 Publius Cornelius
Lentulus Sura, Gnaeus Aufidius
Orestes
70 Marcus Licinius
Crassus Dives I, Gnaeus Pompeius Magnus
I
69 Quintus Caecilius
Metellus Creticus, Quintus Hortensius
68 Lucius Caecilius
Metellus, Quintus Marcius Rex
67 Manius Acilius Glabrio,
Gaius Calpurnius Piso
66 Manius Aemilius
Lepidus, Lucius Volcatius
Tullus
65 Lucius Manlius
Torquatus, Lucius Aurelius Cotta
64 Lucius Julius Caesar,
Gaius Marcius Figulus
63 Gaius Antonius Hybrida,
Marcus Tullius Cicero
62 Decimus Junius Silanus,
Lucius Licinius Murena
61 Marcus Valerius
Messalla Niger, Marcus Pupius Piso
Frugi Calpurnianus
60 Lucius Afranius,
Quintus Caecilius
Metellus Celer
59 Gaius Julius Caesar
I, Marcus Calpurnius
Bibulus
58 Lucius Calpurnius Piso
Caesoninus, Aulus Gabinius
57 Publius Cornelius
Lentulus Spinther, Quintus Caecilius
Metellus Nepos
56 Gnaeus Cornelius
Lentulus Marcellinus, Lucius Marcius
Philippus
55 Marcus Licinius
Crassus Dives II, Gnaeus Pompeius Magnus
II
54 Appius Claudius
Pulcher, Lucius Domitius
Ahenobarbus
53 Marcus Valerius
Messalla Rufus, Gnaeus Domitius
Calvinus I
52 Quintus Caecilius
Metellus Pius Scipio, Gnaeus
Pompeius Magnus III
51 Marcus Claudius
Marcellus, Servius Sulpicius
Rufus
50 Lucius Aemilius Paullus,
Gaius Claudius
Marcellus Minor
49 Lucius Cornelius
Lentulus Crus, Gaius Claudius
Marcellus Maior
48 Gaius Julius Caesar
II, Publius Servilius Vatia
Isauricus I
47 Quintus Fufius Calenus,
Publius Vatinius
46 Gaius Julius Caesar
III, Marcus Aemilius
Lepidus I
45 Gaius Julius Caesar
IV, without colleague, Suffect: Quintus Fabius Maximus,
Gaius Trebonius,
Gaius Caninius Rebilus
44 Gaius Julius Caesar
V, Marcus Antonius
I, Suffect: Publius Cornelius
Dolabella
43 Aulus Hirtius,
Gaius Vibius Pansa
Caetronianus, Suffect: Gaius Julius Caesar
Octavianus I, Quintus Pedius,
Gaius Carrinas,
Publius Ventidius
Bassus
42 Marcus Aemilius
Lepidus II, Lucius Munatius
Plancus
41 Publius Servilius Vatia
Isauricus II, Lucius Antonius
40 Gaius Asinius Pollio,
Gnaeus Domitius Calvinus
II, Suffect: Lucius Cornelius
Balbus, Publius Canidius Crassus
39 Gaius Calvisius
Sabinus, Lucius Marcius Censorinus, Suffect: Gaius Cocceius Balbus,
Publius Alfenus Varus
38 Appius Claudius
Pulcher, Gaius Norbanus Flaccus,
Suffect: Lucius Cornelius
Lentulus, Gaius Norbanus Flaccus
37 Lucius Caninius Gallus,
Marcus Vipsanius
Agrippa I, Suffect: Titus Statilius Taurus
36 Marcus Cocceius Nerva,
Lucius Gellius
Publicola, Suffect: Lucius Nonius Asprenas
35 Lucius Cornificius,
Sextus Pompeius,
Suffect: Publius Cornelius
Scipio Salvito, Titus Peducaeus
34 Marcus Antonius
II, Lucius Scribonius Libo,
Suffect: Aemilius Lepidus
Paullus, Lucius Sempronius Atratinus, Gaius Memmius, Marcus Herennius
33 Imperator Caesar (Gaius
Julius Caesar Octavianus) II, Lucius Volcatius
Tullus, Suffect: Lucius Antonius Paetus, Lucius Flavius, Gaius Fonteius
Capito, Marcus Acilius Glabrio, Lucius Vinicius, Quintus Laronius
32 Gnaeus Domitius
Ahenobarbus, Gaius Sosius,
Suffect: Lucius Cornelius Cinna, Marcus Valerius Messalla
31 Imperator Caesar
III, Marcus Valerius
Messalla Corvinus, Suffect: Marcus Valerius Messalla Corvinus, Marcus
Titius, Gnaeus Pompeius
Caesar
departed on his journey and travelled with all possible speed, but in the meantime Pompey
was using all diligence to build ships and collect additional forces of men and money. He
captured forty of Caesar's ships in the Adriatic and guarded against his crossing. He
disciplined his army and took part in the exercises of both infantry and cavalry, and was
foremost in everything, notwithstanding his age. In this way he readily gained the
good-will of his soldiers; and the people flocked to see Pompey's military drills as to a
spectacle. Caesar at that time had ten legions of infantry and 10,000 Gallic horse. Pompey
had five legions from Italy, with which he had crossed the Adriatic, and the cavalry
belonging to them; also the two surviving legions that had served with Crassus in the
Parthian war and a certain part of those who had made the incursion into
Egypt with Gabinius, making altogether eleven legions of Italian troops and about
7000 horse. He had auxiliaries also from Ionia, Macedonia, Peloponnesus, and Boeotia,
Cretan archers, Thracian slingers, and Pontic javelin-throwers. He had also some Gallic
horse and others from eastern Galatia, together with Commageneans sent by Antiochus,
Cilicians, Cappadocians, and Pisidians. Pompey did not intend to use all these for
fighting. Some were employed in garrison duty, in building fortifications, and in other
service for the Italian soldiers, so that none of the latter should be
kept away from the battles. Such were Pompey's land forces.
Appian Book II, 49
BATTLES
THE SAMBRE
by Jervis Johnson 2000
Following recent discussions on scenarios
and table quarters and stuff, I thought I'd send the list a copy of a scenario I'm working
on. My plan is to do a book similar to armies of Antiquity, but which instead has twenty
or so scenarios made to this format. The format I've come up with is designed to work with
_any_ two army's, but includes notes for fielding 'army variants' based on the two that
actually fought. That means that while the Sambre River was fought between Romans and
Barbarians, you don't have to have these armies to use it.
Let me know what
you think...
Jervis
July, 57 BC:
About five miles southeast of modern Maubeuge in northern
France.
In 58 BC Gaius
Julius Caesar invaded Gaul bent on its conquest. One of the most desperate battles of the
war that resulted from this invasion was fought against a coalition of three Gaul tribes,
who, in July 57 BC, had secretly concentrated an army in some heavily wooded terrain just
across the Sambre river from where Julius was planning to camp.
Caesar's force was somewhat dispersed, and
split into two main contingents. Caesar and the bulk of his army were busy building a camp
along a ridgeline by the Sambre river, while the rest of his army and the army's baggage
train was still slowly making it's way to the camp-site, and were some miles away when the
Gauls attacked. The tribesmen had deployed under cover in a forest on the other side of
the Sambre river from Caesar's camp, and were split into four groups of warriors with some
flanking light cavalry.
The resulting battle was a desperate affair.
It opened with the Gauls swarming out of the forest and across the river (which was only 3
foot deep) to attack Caesar's disorganized troops. The battle was a chaotic one, and
according to his commentaries Caesar himself needed to fight in the front ranks in order
to stiffen his men's resolve. Eventually his example, supplemented by Roman discipline and
the timely arrival of the troops that had been guarding the baggage train, turned the tide
in Caesar's favour, and the Gaul's were defeated. None the less
it was a very close run thing, and could easily have gone either way.
There are two sides in this battle; Caesar's
army versus the Gaul Alliance. Both armies should be chosen to the same points value,
using any WAB army list the players wish to use. Caesar's army is split into two
contingents; one must be smaller than the other (in terms of points), and may not include
the army general or army standard. Units may not be split between the two contingents.
The game continues until one of the army'
breaks, or the end of Caesar's eighth turn, whichever comes first. If one army breaks then
the other side wins. If neither side has broken at the end of the eighth turn, use victory
points to determine the winner.
The Romans set up first. The larger of the
two contingents deploy upon the hill, except for one unit that may set up between the hill
and river (see the special rules below). The smaller contingent will enter later. No
models in the Roman army may deploy more than 24" away from the Sambre river.
The Gauls set up using special rules, as
described below. The Gauls have the first turn.
The following special rules apply to this
scenario.
Surprise
Attack!
The Gauls caught Caesar by surprise as his
troops were constructing their camp. To represent this all of the Roman army, with the
exception of one unit of skirmishers or light cavalry
which can be deployed as a picket line (see below), must deploy on the hill.
The units deployed on the hill are
constructing the Roman camp, and so are deployed in skirmish formation, even if not
normally allowed to do so. Take a Ld test for each unit on the hill at the start of the first Roman turn. If the test
is passed then the unit reforms into a normal formation, but may not do anything else that
turn. If the test if failed then the unit reforms in the second Roman turn, and again
can't do anything else on the turn it reforms.
Roman units that have been attacked while in
skirmish formation may not reform until they have beaten their attackers off.
Units deployed on the hill that can operate
in skirmish formation may reform normally without taking a Ld test, or can remain in
skirmish formation and move on the first turn.
Note that in this scenario, units can reform
on the first or second turn even if they lack a musician.
The
Picket Line
One unit of skirmishers or light cavalry can
be set up anywhere between the hill and the Sambre river, if the Roman player desires.
This unit is set-up normally, and doesn't have to reform in order to do anything.
The Gauls Surge Forth!
Rather than setting up the Gaul alliance
army in the forest (a thankless task, especially seeing as how they are going to come
rushing out anyway on the first turn!), deploy them in the Gaul players first turn, using
the following special rules.
Roll 3D6 for each unit. The result is the
number of inches away from the Sambre river the unit can deploy (on the Roman side). If
there is an enemy unit within this range, then the Gauls can deploy in contact, an count
as charging. Gaulish units cannot set up in a position that
would leave any Roman models between the Gaul unit and the Sambre (i.e. you can 'hop over'
the Roman picket line!). This special set up counts as the Gauls move for the first turn,
and they may not move normally. They can shoot (counting as moving) and fight (counting as
charging) on the first turn, however.
Roman
Reinforcements
The smaller Roman contingent arrives on the
third or fourth Roman turn. The Roman player rolls a D6 for the contingent at the start of
turn 3. On a roll of 4+ it arrives that turn, and on a roll of 1-3 it arrives at the start
of the fourth Roman turn. The contingent deploys following the rules for flank marching
troops in the Flank Attack scenario in the Warhammer Ancient Battles rulebook. It may
deploy anywhere on the table edge on the Roman side of the river, but all units must
deploy together within 12" of a single point.
The following 'army list variants' can be
used to pick an army based on the ones that fought in this battle. Armies picked using
this variant can be used in any game; they don't just have to be used for this scenario.
Use the Roman army list in the Warhammer
Ancient Battles rulebook to represent Caesar's army. Caesar's army consisted almost
entirely of legionaries, backed up by allied and mercenary contingents of light infantry
and cavalry (the well- trained auxiliaries of the Empire still lying some time in the
future). To represent this the army may only include the following types of troops:
characters, veteran legionaries, regular legionaries, raw recruits, and bolt throwers. In
addition up to 10% of the army's points may be spent on Celt, Greek and Spanish
allies, as described in the Republican Roman
army list.
Gaius Julius Caesar: Caesar's army must be
led by Caesar (doh!).
Use the Barbarian list from the Warhammer
Ancient Battles rulebook to pick the Gaul Alliance army. The vast bulk of the army was
made up of warrior warbands, with a small
contingent of cavalry providing support on
the flanks. Therefore the army may only include the following troops: characters,
warriors, fanatic warriors, barbarian light cavalry, and
skirmishers. At least two thirds of the
armies points must be spent on warriors; the remaining third may be spent on characters
and other troops.
The Nervii:
About half of the troops in the Alliance came from the Nervii
tribe, who were noted for their ferocity and warlike ability.
To represent this half (rounding up) of the units of warriors (including fanatic warriors)
in the army may be designated as Nervii.
In addition a number of characters equal to the number of Nervii units in the army can be designated as being Nervii as well. Nervii models have +1 WS
and +1 Ld.
PHILIPPI:
By Mike Bruck
They had little need of arrows, stones or javelins,
which are customary in war, for they did not resort to the usual maneuvers and tactics of
battles, but, coming to close combat with naked swords, they slew and were slain, seeking
to break each others ranks.
Appian, Civil Wars 4.128
In October of 42 BC, two years after the
murder of Caesar, four Roman armies faced each other near the Greek town of Philippi. The
Liberators, Caesars assassins, were led by Gaius Cassius Longinus
(Cassius) and Marcus Junius Brutus (of the famous Et tu, Brute?). The Triumvirs
armies were commanded by Marcus Antonius (Antony) and Gaius
Julius Caesar Octavianus (Octavian). Three camps were built in the valley near Philippi, one each for the Liberators
and one for both the Triumvirs.
Philippi was two battles fought a few days
apart. These battles were huge, even by the standards of the Late Republic with no fewer
than 35 Legions present. Recreating these battles using WAB would be a daunting
undertaking even for the largest of clubs. What I propose is a
mini campaign with two battles to represent the first battle of Philippi and then a final
clash, Philippi II. Each army will be a 2000 point WAB army,
although any size army would work.
Philippi is located on a precipitous hill
near a valley leading to the coast. The Liberators controlled the sea. And just as did
Caesar at Pharsalus, supply plagued the Triumvirs. The Liberators built two camps on hills
protecting the road to Philippi and the sea and built fortifications tying the two camps
together.
Antony sent a part of his army to build a
causeway, during the night, through the swamp intending to turn Cassius flank.
Cassius became aware of Antonys
flanking maneuver and built a cross-fortification blocking Antonys
turning movement. Angered, Antony ordered his Legions to attack. While this battle was
occurring on the Liberators left, Brutus attacked Octavians army deployed in
the valley. Octavian was not in the camp, having been warned in
a dream to beware. Antony broke Cassius army and stormed into his camp. But unknown
to him, Brutus also broke the army of Octavian and took the combined camp of the
Triumvirs. Antony, believing he had won the day, returned only to find his camp captured.
Cassius lost 9,000 men that day, Octavian twice that number. Cassius, not knowing about
Brutus victory and thinking the battle lost, had his shield-bearer Pindarus kill him. Cassius life was thus
ended on his birthday.
Brutus formed his now combined armies into
one camp, while the Triumvirs built several camps. Brutus was intent on avoiding battle
and starving the Triumvirs, but his officers and men pleaded with him to fight
another battle. Reluctantly Brutus gave in and the second battle of Philippi was fought.
Appian describes this battle as a great
clash of swords. Octavians legions eventually succeeded in turning and defeating
Brutus legions. Brutus fled to the mountains with a portion of his army. When asked
to join with him in an attempt to reach his camp, they refused. Brutus said to his
friends, I am no longer useful to my country if such is the temper of these
men. Brutus then instructed his Epirote friend Strabo to kill him, a request to
which Strabo reluctantly complied.
Use the army lists from Caesars Wars
to build your four armies of Philippi. Appian states that none of the Legions at Philippi were new. The Legions of the Triumvirs were experienced and most
likely at full strength; The Legions of the Liberators were in fact
Caesars old Eastern-Legions and most likely not up to full strength.
The Triumvirs had auxiliary cavalry and skirmishers as did the
Liberators. The Liberators from Thrace and the east (including horse archers) with
the former coming from the west.
Triumvirs:
2000 points each:
Octavian: free
Antony: free
ABS for each army: free
At least 80% Legionaries in each army
Up to 20% Auxiliaries and Skirmishers in
each army
Liberators:
1900 points each:
Cassius: free
Brutus: free
ABS for each army: free
Up to 12 of field fortifications in
each army
Up to 75% Legionaries in each army
Up to 25% Auxiliaries and skirmishers in
each army
Battles:
Philippi
I:
Fight the two battles of Philippi I. Match a
2000 point army of Antony vs. the 1900 point army of Cassius.
While Octavian takes on Brutus in battle number two. Each battle lasts for 6 turns
Antony goes
first in his battle, Brutus first in his.
If one side looses both battles, the
campaign is over. If not: Go on to Philippi II.
Philippi
II:
Each defeated army recovers 20% of points
lost, the victorious army gains 40% of its lost points. Fight the battle of Philippi II
using these armies to determine the campaign winner. Philippi II should last 7 turns.
Special Scenario Rule:
According to Appian,
two eagles
fell upon each other and fought in the space between the armies, amid the profoundest
silence. When the one on the side of Brutus took flight his enemies raised a great shout
and battle was joined. I suggest that the Eagles/Army Standards from each side meet
in single combat after deployment but before battle is joined. Fight the combat until one
of the Standard-Bearer are killed. The side that wins the battle of the eagles
moves first. The looser gets no ASB benefit for the rest of the game.
Need
MAPS FOR THE THREE SCENARIOS
Here is an example of Brutus Army:
1900 Points:
Brutus (Pro-Consul; Free)
ASB (Free)
4x24 Legionaries with command (1,616)
1x5 Greek Cavalry with command (135)
1x6 Asian Horse Archers (120)
1x12 Greek Skirmishers (Javelins; 50)
12 of Field Fortifications (free)
Total: 1,899
Historical Note:
For those of you that want to try to create
the actual battles of Philippi these Legions are identified as
being present for the Triumvirs:
III, IIII, VI, VIII, X Equestrius,
XII, XXVI, XXVIII, XXIX, XXX
http://www.livius.org/phi-php/philippi/battle1.html
Appian:
http://penelope.uchicago.edu/Thayer/E/Roman/Texts/Appian/home.html
70
Since many writers differ as to Caesar's army, I shall follow the most credible Roman
authorities, who give the most careful enumeration of the Italian soldiers, as the
backbone of the army, but do not make much account of the allied forces or record them
exactly, regarding them as mere foreigners and as contributing little to the issue of the
day. The army, then, consisted of about 22,000 men and of these about 1000 were
cavalry. Pompey had more than double that number, of whom about 7000 were cavalry.
Some of the most trustworthy writers say that 70,000 Italian soldiers were engaged in this
battle. Others give the smaller number, 60,000. Still others, grossly exaggerating, say
400,000. Of the whole number some say Pompey's forces were half as many again as Caesar's,
others that they were two-thirds of the total number engaged. So much doubt is there as to
the exact truth. However that may be, each of them placed his chief reliance on his
Italian troops. In the way of allied forces Caesar had cavalry from both Cisalpine23
and Transalpine Gaul, besides some light-armed Greeks, consisting of Dolopians,
Acarnanians, and Aetolians. Such were Caesar's allies. Pompey had a great number from all
the eastern nations, part horse, part foot. From Greece he had Lacedaemonians marshalled
by their own kings, and others from Peloponnesus and Boeotians with them. Athenians
marched to his aid also, although proclamation had been made that they,
being consecrated to the Thesmophori, should do no harm to the army of either party.24
Nevertheless, they wished to share in the glory of the war because this was a contest for
the Roman leadership.
Appian Book II, 70
PHARSALUS
By Mike Bruck
Pompey
From
his left:
Labienus
1x7
Gallic Cavalry
1x7
German Cavalry
1x5
Galatian Cavalry
?
number of auxiliary archers/javleins/slingers (can't get these
numbers yet)(most likely 2 units of 10 or 12)
Domitius
Ahenobarbus
1x24
Veteran Legionaries (1st Legion)
1x24
Legionaries (15th Legion)
1x24
Conscript Legionaries (Italy)
1x24
Conscript Legionaries (Italy)
Scipio
1x24
Legionaries (Syria)
1x24
Legionaries (Syria)
1x24
Conscript Legionaries (Italy)
Lucius
Lentulus
1x24
Conscript Legionaries (24th Legion)
1x24
Conscript Legionaries (28th Legion)
1x24
Legionaries (4th and 6th Legion)
Auxiliary
javelins and slingers (2x10)
I
am still trying to get the numbers for the above Legions. This would be the order they
would appear. I am not sure exactly how Labienus was deployed
... probably with skirmishers in from of his cavalry???
Caesar:
From
his right:
Publius
Sulla
2x10
Auxiliary archers and javelins
1x5
German/Gallic Cavalry
Behind
the cavalry and 10th Legion ... 1x12 Legionaries (from the various cohorts)
1x15
Veteran Legionaries (10th Legion)
1x15 Legionaries
(11th Legion)
1x15
Legionaries (12 Legion)
Domitius
Calvinus
1x15
Conscript Legionaries (25th Legion)
1x15
Conscript Legionaries (26th Legion)
1x15
Conscript Legionaries (29th Legion)
Mark
Anthony
1x15
Legionaries (7th)
1x15
Legionaries (8th)
1x15
Legionaries (9th)
Auxiliary
Infantry (1x10 archers, 1x10 slingers)
The
Roman Civil War.
The Battle of Pharsalus.
29th of June, 48 B.C.
The Roman Civil War was started by Julius Caesar when in January 49
B.C. he crossed the River Rubicon, the boundary between Italy and Cisalpine Gaul. He
quickly over-ran Italy and entered Rome. Pompey (his rival) and the Consuls made their
escape to Greece where they began to raise their Armies. Pharsalus was just one of the
many battles fought between these two great Romans.
Pharsalus.
After
Caesar was defeated at the Battle of Dyrrachium in May of that
year, he proceeded to Thessaly where he positioned two Legions (the XI and the XII) and
500 cavalry under Calvinus; with orders to stop the Syrian
Governor, Metellus Scipio from linking up with Pompey. Metellus was bringing with him 2 Legions
and 200 mounted Syrian archers.
Calvinus
just avoided being trapped between Pompey and Metellus thus allowing their two forces to unite. The two armies now
faced each other on the Plains of Pharsalus. Caesar always wanted a decisive battle, while
Pompey was content to see his enemies army slowly fade away due to supply problems. But Pompeys' Commanders, after a Council of War, decided that it was the
right time to stand and fight.
The
Army of Caesar: There were elements of the VIII, IX, X, XI, and XII Legions, about 80 understrength cohorts. This amounted to about 22,000 Legionaires, 1000 cavalry and a small number of light troops.
The
Army of Pompey: 110 cohorts of Legionaires and Auxiliaries
gave Pompey a force of 45,000 men. They were supported by 3,000, archers, 1,200 slingers
and about 7,000 Cavalry. Some of the cavalry, especially the 800 strong force of Pompeys' herdsmen and slaves, would not be of the highest quality.
The
Battlefield: The battle itself was fought on the Plain which was surrounded on three sides
by hills. On Pompeys' right there flowed the River Enipeus. The hills saw the final scenes of this battle.
The
two Armies faced each other for several days at a distance of 4 miles. Each day both
Commanders marched their troops out and formed line of battle, only to return back to
camp. Each side was trying to get the other to commit himself. However Caesar was running
short of supplies, and was forced to take the offensive. On the morning of June 29th,
Caesar as usual, came out with his Army; but this time it was to fight. While Caesars'
Army formed the normal three lines, he surveyed Pompeys' own battlelines.
Pompey
was using the steep banks of the River Enipeus to protect his
right flank. All his cavalry, slingers and archers were on the left except for 600 Pontic
and Cappadocian cavalry which were on his right.
His extreme right was held by a Cilician Legion supported by
Spanish cohorts. The Syrian Legions were in the centre and the rest of the cohorts were
placed between the two wings. Some cohorts were with the Auxiliaries to act as light
infantry. Seven cohorts were left behind to protect the camp and some smaller forts that
were in the hills.
Pompeys' Army was about 42,000 infantry and 7,000 cavalry
against Caesars' 21,500 infantry and 1,000 cavalry. This meant that Pompeys'
frontage would overlap his enemy's.
Caesar
united his two weakened Legions (IX and VII) and placed them on his left and personally
took command of the X Legion on his extreme right. Seeing that he could be outflanked by
the enemy's' cavalry and lights, he withdrew 6 cohorts (some sources quote 3,000 men) from
the reserves of the third line and placed them out of sight behind the X Legion. The
reserves of the third line were not to attack unless ordered to do so by Caesar himself.
Pompey
ordered his men to stay firm and to let Caesars' force attack them. The plan was for the
enemy to tire themselves out by charging the distance between the two Armies. But the Legionaires of Caesar were battle hardened Veterans. When they saw
that the enemy were not moving to meet them, they stopped at about half way, pausing only
to regain formation and to get a short rest. Once ready, they charged forward, threw their
javelins and drawing their swords they attacked.
The Pompeians
received the charge without any problems. At the same moment the cavalry on Pompey's' left
attacked and they were followed by over 4,000 archers and slingers.
Caesars' cavalry, mixed with
light infantry were overwhelmed almost immediately and were forced to fall back rapidly.
The Pompeian light troops attacked Caesars' right while the cavalry tried to get round
Caesars' exposed flank. Caesar seeing the danger, ordered the hidden 4th rank behind his X
Legion to attack the cavalry. Taken by surprise, and as many of them were fighting their
first battle, the cavalry at first sheered away from the infantry. However this very
quickly turned into a panic and then a rout. The entire force headed for the hills. The
Pompeian archers and slingers without the support of the cavalry were slaughtered.
Meanwhile the main Pompeian
Army was standing firm. Neither side was gaining an advantage. Once the 4th line had dealt
with the archers and slingers, it then began to sweep around the left flank of the enemy
and attack it in the rear. Caesar at this point ordered the 3rd line forward to replace
the first2, who by now were exhausted. For the Pompeians this
was the final straw. Fighting fresh troops to the front and now being attacked in the
rear, the left flank began to break up.
The centre fought on, but
Pompey seeing how the battle was going, left the field. At around mid-day his defeated
cohorts began to drift into the camp. The cohorts guarding the camp put up a good fight,
but were forced to abandon the ramparts and head for the safety of the high ground that
was above the camp.
The Pompeians were on the high ground and Caesar was between
them and the only source of water, the River Enipeus. Although
exhausted, Caesars' troops built a line of defences between
the river and the high ground, thus cutting off the enemy from the water. The next day, at
dawn, the remaining enemy surrendered.
Conclusion: This battle was the most
bloody battle in the Civil War in terms of Romans killing Romans.
According to Caesar, he lost
230 officers and men, but other sources state 1,200. Pompey lost about 15.000 men, but as
with most ancient battles, the slaughter probably occurred during the pursuit. About 6,000
were killed in the attack on the camp. 24.000 surrendered to Caesar the day after the
battle.
Shortly afterwards, Pompey was killed in Egypt as he was about to try and raise another
Army. Caesar was declared Dictator for Life, and everyone
thought that the Civil War was over.
Wargaming the Battle: If you tried to refight this as a proper refight, the
size of table and the amount of figures required would be prohibitive. So lets go for a Scenario that gives the flavour
of the battle.
Caesar will be outnumbered
almost 2-1. To have any chance of success his troops must be of a better quality.
I will not be going into different the classifications as found in several Rules and
Lists, instead I will give a broad outline of the two Armies. You can include the finer
details about Types, Morale Weapons etc yourself. You can adjust the size of the Armies as
well as the size of the Units. If you feel that the light infantry should be javelin
armed, then change it.
Caesars Army: All the Legions are Veterans.
This also applies to the Cavalry. The light infantry are Average.
I use 24 figures to a Legion. This gives Caesar three Legions, 12 Cavalry (Medium), 6
Cavalry (Light) and two Units of light troops; both 12 strong; these are archers and
slingers. In the camp there are 12 Legionaires.
Pompeys'
Army: There are six Legions, one Veteran, two Average and three Poor, Raw etc. There
are two Units of light infantry archers, each 12 strong and one Unit of slingers, also 12
strong. These lights are all Average.
The Cavalry are, Cappadocian and Pontic: Heavy, Veteran, 12
Figures. The others were Gauls, Numidians, Macedonian,
Thracian and Syrian to name a few. This mass on the left would be 50% Average, the rest
being of a poorer class. These are 8 Heavy, 12 Medium and 24 Light Cavalry. I would class
the Light Cavalry as poor.
In the camp there are 18 Legionaires. These do not leave the
camp and are classed as Veterans. This is because of the fight they put up when they were
attacked.
I am not saying that this is a
Historical representation of the fighting abilities of the troops involved, but in order
to give Caesar a chance, History must be bent a little. Pompey, in order to win, must use
his numbers to overlap Caesar and then sweep around his flanks. Caesar must time his
attack perfectly, as Pompey thins out his line to advance, Caesar launches his attack. His
Veterans should at first succeed, then it's a race against time whether or not he can
achieve victory before Pompey can bring his flanks round to bear.
Good Luck to both sides.
Here
is another site:
"Our
march at present, and set our thoughts on battle, which has been our constant wish; let us
then meet the foe with resolute souls. We shall not hereafter easily find such an
opportunity."
The day was August 9, 48 BC. On our calendar it would have been
June 6. Caesar marched out at the head of his troops. When Caesar marched onto the field
this is what he saw:
On Caesar's right side, Pompey's left wing, was the 2 legions that Caesar had to give
Pompey in the autumn of 50 BC, the 1st and 3rd, under the command of Lucius Domitius
Ahenobarbus. Quintus Caecilius Metellus
Pius Scipio commanded Pompey's center with the Syrian legions and African troops. On
Pompey's right wing was Cornelius Lentulus with the Cilician
legion with Spanish auxiliaries. Where Pompey was is confusing. Plutarch says he commanded
his right wing in person, opposite Antony, most likely. Caesar says he was on the left
wing. Caesar says that he took up position opposite of Pompey, or right across from him.
Also on Caesar's right side behind Pompey's left wing was all
of his cavalry, archers, and stone slingers under Caesar's old lieutenant Titius Labienus. By doing this Pompey made a big mistake. His plan all along was to use his
huge cavalry advantage to route one of Caesar's wings and route the smaller army without
much bloodshed. So by putting all his horse on this side Caesar obviously knew what his
plan was. Pompey's forces amounted to 110 complete cohorts (410 men in each). 7 cohorts of Thracians guarded Pompey's camp. Pompey would command
from the left wing where the decisive action would be. Caesar brought up his men. 80 cohorts of 275 men on average on the field, 2 cohorts to guard his
camp. The left wing of Caesar's army was under the command of Mark Antony with the 8th legion and remains of the 9th legion. The center was under the
command of Gnaeus Domitius Calvinus, the right wing under Publius Sulla. Caesar was on his
right wing with his cavalry, Gauls and Germans, and his beloved 10th legion. Pompey's
lines were deep and Caesar's more thin to stretch it enough to
avoid being outflanked. Caesar had 3 lines, with his best
troops in the rear one. Of these he picked one cohort from each
legion to form a 4th line. Caesar had enough troops for 8
smaller cohorts but formed 6 full ones, 3000 men. His other cohorts were smaller than
Pompey's, but not these.
With both sides set, Caesar's soldiers anxiously waited for the trumpets to signal the
charge. On this field no one had a terrain advantage. The
former first Centurion of the 10th legion led the charge. The men carried javelins in hand
and ran towards the enemy. When Pompey's side didn't move,
Caesar ordered them to halt midway, stand, throw their javelins and draw the Gladius short
sword, then engage. Pompey's men took the fall of javelins, held their ground, and drew
their swords. Caesar's first 2 lines clashed with Pompey's and
kept up the fight. Both sides had the same training, so Roman troops trying to kill each
other would have been very difficult. At this moment Pompey's cavalry charges from his
left wing in open order to outflank Caesar's right and the 10th legion. His archers and
slingers ran after the horse to get in position. Caesar says that his cavalry couldn't stand up to this and gave ground. He actually made a full
retreat sound good. Now Pompey's horse made it to the infantry and began to turn Caesar's
flank. At just the right moment, Caesar ordered the crack 4th line troops forward. Using
their javelins as pikes, they thrusted them up at the riders
faces. This completely unexpected move eliminated the horse advantage. Of course the horse are charging and 3000 men getting at least one shot at a rider
will take the horse out quite quickly. The rest panicked and headed for the hills. Now
Caesar's men continued on Pompey's archers and slingers and cut them to pieces then
marched on Pompey's unprotected left flank from behind. Caesar now ordered his 3rd line forward. The first two lines had held up greatly and now
Pompey's men began to break. Caesar's troops forced Pompey's left wing to break and run
and Pompey, who I think was more towards the center of his
army, saw his remaining troops lose cohesion. Pompey hadn't engaged his right wing of the
army fully and seems to have lost his mind for a moment and seeing his remaining horse
fleeing in panic and his left flank surrounded and being
destroyed, he gave up. Fleeing from the field on horseback, upon reaching his camp he
ordered those at the gates to guard it with their lives while he, Pompey the Great,
retired to his tent to await his fate.
But unlike a noble Roman, Pompey didn't commit suicide. One
would think he would. He had lost a fight he should have won. This defeat effectively
ended the
"This they would have; they brought me to this necessity. I, Gaius Caesar, after
succeeding in so many wars, had been condemned had I dismissed my army."
,,, "Hoc voluerunt. Tantis rebus gestis Caius
Caesar condemnatus essem nisi ab exercitu auxilium
petissem."
So he said according to Asinius Pollio,
one of Caesar's generals. He claimed the Pompey lost 6000 men dead. The casualties for
Pompey were likely around 7,000 although Caesar claimed 15,000 dead. Caesar claimed that
he lost only 200 regulars! Don't think so. He did lose at least
30 centurions. Crastinus, the former first centurion had died
from a sword in the mouth. Now if someone that good died like that and
at least 30 other centurions, Caesar likely lost around 2000 men, but this may not seem so
unreal. Pompey's men were certainly scared to death of Caesar. The republican
commanders must by now have known of Caesar making bread from
roots to feed his men. So in the end Caesar had his enemy fearing him and an indecisive
commander to face. Caesar correctly guessed what Pompey would do, which was a simple
stratagem, and Caesar used original tactics to give himself the advantage. Many say Caesar
was lucky, but I think that Caesar was correct in stating that it was Pompey's own
generalship, or lack there of, that lost him this battle. Caesar captured 9 legionary
eagles, and 180 unit standards. In Pompey's camp, Caesar had all private papers burnt,
later saying he never wanted to know what they said.
ORCHOMENUS
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REFERENCES
All quotes in purple are from this
translation of Vegetius: http://www.pvv.ntnu.no/~madsb/home/war/vegetius/dere05.php#09
Ecce!
It is practically a book, and those Brits took two years and came up with nothing but a
bunch of arguments!!
But
what most of all was worthy of admiration about him though he had received
so great power for six months, he did not take full advantage of the law, but having
called the people together in assembly and given them an account of his achievements, he
abdicated his magistracy. And when the senate wanted him to accept as much of the
conquered land as he wished, together with slaves and money out of the spoils, and to
relieve his poverty with deserved riches which he had acquired most honourably
from the enemy by his own toils, he refused to do so. Also when his friends and relations
offered him magnificent gifts and placed their greatest happiness in assisting such a man,
he thanked them for their zeal, but would accept none of their presents. Instead, he
retired again to that small farm of his and resumed his life of a farmer working his own
land in preference to the life of a king, glorying more in his poverty than others in
their riches.
(Of course this is about conquest
..eh
J )