Alexander the Great UNOFFICIAL Errata (3.1)
Thanks to everybody that has enjoyed playing Warhammer Alexander the Great (AtG) for all these years, I hope that the following errors and omissions are forgiven, and are not to intrusive into the fun of your games.
 Jeff Jonas 11/24/08
General Rules (Pages 4-10) 
Addition: Although omitted in the General rules section it was intended that Falling Back in Good Order be a part of the rules for Alexander  the Great. For the latest overall Falling Back in Good Order rules see: 

Army Composition: In most army lists, one model in each unit may be upgraded to a Leader (+5 pts), one to a Standard Bearer (+5 pts), and another to a Musician (+5 pts) unless otherwise stated. Note that Elephants and War Machines may not have Leaders, Standard Bearers or Musicians. Greek units and Rise of Macedon units may not have unit standards, this also applies to Rise of Macedon army Allied units.

Army Generals: All armies must have an Army General, unless playing a special scenario. Replace the 0-1 limits with 1. In skirmish scenarios any character can be nominated as the Army General. 

Oracles effects: If a unit standard or army standard bonus applied to a hand to hand combat result then no oracles may be used to add to the Combat Result. Oracles may still be used to re-roll leadership and break tests even if standards are involved.   Oracles may not be applied to skirmisher combat resolution, but may be used for re-rolls of skirmisher leadership tests.

Allied Troops: In general the AtG selection lists assume that all "Allies" troops must follow army list rules and restrictions. An Allied Army General is not required for allies, but may be chosen in larger games.
Here are some examples:   restricted kirata bowmen could not outnumber spearmen as allies from the Mountain Indian list. The Mauryan Indian army may take Persian Noble Levy cavalry without restrictions since that unit type is listed as a single option.  

Cavalry Wedge Formation: 

Wedge Formation: (as modified by Beyond the Golden Gate):
The wedge is formed by placing one model in the first row, two models in the second row and so on. The first models placed are any characters leading the unit, up to a maximum of two character models. The next are the unit’s Leader, Musician, and Standard.
A cavalry wedge consists of at least 6 to a maximum of 15 models, including characters. A unit reduced to less than 6 models may not form wedge.
A wedge’s arc of vision is based on the first three rows of models. The centre point of the cavalry wedge lies in the middle of the third row.
Wedge combat, Clarification: In the case of chariots ridden by characters, each character counts separately from  the chariot model for purposes of counting how many models may strike back that are not in contact with the apex of the wedge. For example if a wedge of ten models strikes a unit of five Heavy Chariots that contains three characters, then the chariot in contact would fight back with the character and chariot. The other out of contact characters would count as separate models from their chariots, so the player may need to choose which models would attack in this circumstance.

Wedge Flattening: If skirmishing troops charge a wedge, the wedge does not flatten out. However the wedge may only fight with models in actual contact if hit on the side or rear. 

Macedonian army lists:

Page 20: Alexander: If Alexander is chosen then at least one unit of Companion cavalry must be taken. An Agema cavalry unit may be upgraded to “Drilled” for +2 points, if Alexander is present.  Alexander must choose to re-roll oracles before deployment commences.
Page 21: Thessalian Cavalry: Increase the Thessalian cavalry WS to 4, increase their cost to 25 points per model.

Page 22: Agrianians: Change the Agrianian selection to read: One Agrianian unit may be chosen for every one other infantry skirmisher unit.  Every second unit of Agrianians may be slingers.

Page 25: Epigonoi Phalanx: Ignore the "combined formation" listing. Note that Agema pezhetairoi are allowed in the same army with Epigonoi from the Imperial list. Only the regular pezhetairoi are not allowed.

Page 25: Phalangites: This should be a category header in boldface, Hypaspists, Pezhetairoi and Agema underneath.

Page 25: Persian Companions: Should be labeled (EX).

Page 25: Dahae/Skythians: May add pelta (buckler) + 2 points.

Page 25: Experimental Phalanx: Should be labeled (EX).
Clarification: The EX (experimental) label really does not mean anything. It is there to identify troops that Alexander never really used heavily in battle, but possibly planned on using in his further adventures. It is a guideline to separate the real troops from the what-ifs.

Page 26: Imperial Macedonian Elephant:
Modify your Mahout stat lines as follows:
The mahout gains one attack, using his goad, which counts as a dagger.  Mahouts may add javelins +3 pts.

Page 26: Imperial Macedonian Allies:
Late Achaemenid Persian Allies: Only Levy cavalry and Levy infantry allowed.
Indian Allies:  0-1 Indian elephant, 0-1 Elephant escorts, 0-1 cavalry, and 0-1 mercenary infantry unit allowed.
Mountain Indian Allies: 0-1 Parapamisidae cavalry and 0-1 Kirata tribesmen allowed.
Thracian Allies: Only Mountain and Lowland warriors, a Chieftain may lead them, no other characters allowed. 

Greek Mercenaries:

Page 79: Xenagos: Change to: 0-1 xenagos. Equipment: Same as the Polemarch above. Clarification: A Xenagos may be chosen instead of the Polemarch, and gains the special Polemarch abilities.  Any Greek Mercenary character may be drilled for +2 pts, and stubborn for +3 points.

Page 80: 0-1 Greek Horse: Remove the 0-1.  Cretan archers may only be taken if a Hoplite, Peltast, or a Greek  Horse unit is also taken. 

Optional Oracles for Greek Mercenaries:  An army which does not use oracles but includes Greek  Mercenaries creates a pool of oracles for the Greek's use only.  The Mercenary oracle pool is determined as 1D3 + the number of hoplite units in the army, and +1 if a Polemarch or Xenagos is included.  Example: If an army has 3 hoplite units, and a Xenagos, the player rolls D3+4 for oracles. See above Oracles errata for how oracles can be applied.  In large games the Oracles pool can be increased by 1D3 per 2000 points.
(A D3 is half a D6 rounded up).

Jeff note: AoA: All Greek references should refer to the new Greek list in WAB 1.5 and the errata posted at: 

Thracian army lists:

Page 82: Clarification: Army Selection: Thracians troop selection restrictions are based on the type of Army General selected. If a Getae King, Warlord (Highland), or Odrysian King (Lowland) Army General is chosen then the army must conform to the restrictions described for each type of army. 
Page 83: Warriors: Equipment: (historical addition) 0-1 unit may replace javelins with slings (free). 

Thracian Formed Infantry Option: Lowland Tribes unit armed with spears may be fielded as normal ranked infantry instead of Light Infantry. If this option is chosen the unit may not skirmish. Formed spearmen retain "stealth," and should be identified as being separate from Light Infantry units, either by using a different basing scheme or some other marking method.  

Thracian Skirmishers: Page 83: Apply the following to all Thracian Lowland and Mountain tribesmen: Thracian Warrior units add +1 to their leadership if they are skirmishing.   

Special rules additions: Thracians armed with bow or sling must skirmish. Slingers may not be the largest skirmisher infantry unit in the army.

Rhomphaia Option:  Duncan Head suggests that the Rhomphaia is slightly miss-represented in AtG based on current information, most notably Christopher Webber's latest research contained in "The Thracians 700Bc - Ad 46" published by Osprey publications. A Thracian warrior may choose to use his Rhomphaia as a sword and retain his shield or wield it like a halberd, and go without the shield save. The unit must choose the option before the combat round begins and all models in the unit must choose the same option.  

Fall of Persia army list:

Page 92: Characters:  One Satrap may be taken for each Persian and/or levies unit in the army to limit of character points (exception:  scythed chariots). Greek Mercenary characters are counted as part of characters points totals, not troops. 

Page 92: Massed Cavalry. Addition: - Massed cavalry may count a combat rank bonus of up to +2, if they charge or countercharge. - Massed cavalry lose half their movement allowance if they wheel more than 1" when marching or charging. (see also AoW page 5) 
Page 93: Clarification: The special rules for Satrapal Guards refer to the 0-1 Persians statline. Each unit type in this group may combine only with similar troops. Melophoroi may not be combined with kardakes, etc. One may combine kardakes archers with kardakes spearmen, however the whole formation is then treated as Light Infantry.  
Note: “Melophorai” should be spelled melophoroi. 

Page 93: Levies: Noble Cavalry: Every second cavalry unit may be Noble Cavalry. Any other Persian list cavalry or skirmish cavalry unit allow a Noble Cavalry selection, not just cavalry from the Levy section.

Page 94: Bithynian allies: Wagons can not be taken. Bithynian foot all count as Lowland Thracians, no rhomphaia are allowed. Only Light cavalry may be selected, no Nobles, or Getae allowed.
Page 94: Dahae/Skythians: Should be armed with daggers, javelins, and bows. May add pelta (buckler) + 1pt. 

Frontier Horsemen army list:

Page 100: Horse Archers: May replace bows with javelins (free) or add javelins +2 points. 

Indian army lists:

Page 108: Army Selection: There is no "Generic Indian Army List." Players must choose from the following variants: Classical Indians, Republican Indians, Mountain Indians, or Mauryan.

Page 109: Infantry/Mercenaries: May add longbow +3 pts, or may add shields, throwing spears *and* javelins +3 points.
Page 114: Brahman Priests: Followers of deceased Brahman Priests, check at the start of the Indian player's turn. 
Elephants: Characters and riders on elephants do not gain a ‘mounted save’.  This is stated on page 61 of the main rulebook.

Modify your Indian Mahout stat lines as follows:
The mahout gains one attack, using his goad, which counts as a dagger.  Increase the   Mahout's  Ballistic Skill to 3.  Mahouts may add javelins +3 pts, and shield +1 pt.  The mahout may have light armour +2 pts.  In a Mauryan army, the mahout may have heavy armour +3 pts, but may not have a shield.

Text issues:
Page 18: Duncan Head most emphatically lets me know that the AtG text has propagated a myth relating to blue haired or tatooed Agrianians. My reference was indeed an old WRG Phil Barker publication that apparently mistakes the tribe called Agathyrsi as Agrianians, and even the question of Agathyrsi tattooing is somewhat questionable. So please disregard this error as poppycock.

Page 50: The depiction of the split sarissa is artist's license.

Page 74: Glaucus of Aetolia is listed as the Greek polemarch, but on page 76, Paron of Phocis is identified. The mistake occurs because they were both 'polemarchs'  at that battle. The player should choose which one to use as the game polemarch, or may substitute both as xenagoi, only one would still count as "the polemarch." One character can then be assigned to each unit of Hoplites.

Page 80: Hoplites blurb: The word "not" should be replaced with *only*.

Page 86: The sentence from the first column to the second does not read right, and should say: "For the most part, the Illyrian warrior is depicted as wearing a baldric and an unbelted sleeveless tunic."

Page 93: Scythed chariots refer to "pages 70-71" for further rules...unfortunately it should be page 95 

Page 122: Alexander's assault force OOB. Nicanor should be replaced by Antigenes as a Taxiarchos. Seleucus was in charge of the Hypaspists  this day and symbolically is the Second in Command. Players may wish to instead make Coenus the Sub-General if they wish him to carry out a flank march. In this case Seleucus is reduced to Taxiarchos.

Page 126: In all cases the name Dr. Nick Sekunda is misspelled as "Secunda", please extend my apologies to Dr. Sekunda as his fine works are an inspiration to all of us ancient gamers. For some reason I had a mental block against spelling his name with a 'k' and I replicated that error into the book. I am truly sorry, and will whip my spell checker into proper shape!

Map issues: On the inside front cover the Lower map of Alexander's Eastern  Campaigns has the Persian Gulf labeled as the Red Sea.. The Map maker* has been taken out and summarily executed for not catching this error.  (*That would also be the author).



AtG: Three time winner of the prestigious "MWSBAWSATHA" award!!!!

(Most Web Support By A WAB Author Self Award To Himself Award)

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